Dated: 7:54am on Monday 10th June 2019
Strategy Guide To Buy Gems, Building Upgrade, Spell Upgrade, Unit Upgrade, Leveling And Using Heroes, Defensing, Attacking,
Introduction to Castle Clash The New Adventure
In this game, Castle Clash The New Adventure you can see in the skinny to the right, save gems, buy builders. This is an important thing which you have to remember while playing the game. For purchasing all five builders, you need to save a total of 3500 gems. 500 for the third builder, 1000 for the fourth and 2000 for the fifth. It is very beneficial to have all these builders so you have stuff upgrading constantly.
Buying Package of Gems
If you do not want to spend a little bit of money, a great way to skip straight to all five builders is to buy the $20 package of gems. Honestly... I did, and I'm satisfied with the purchase. That is a rare occurrence in the realm of micro-transactions in mobile games. The other huge perk to buying the $20 package is the pile of other elements that come with it; heroes and honor badges are used to upgrade heroes. Don't be confused by that either, you can lightly consider heroes to be another form of element because you can use them to upgrade towers and other heroes' abilities.
To get you started with your base, we give below the details of priorities that you should keep in mind for consideration.
Building Upgrade Priority
Upgradation of your buildings is hands down the most significant piece of progressing through Castle Clash. The absolute most important of these is your Town Hall. Not only that, the Town Hall upgrades always take the longest. In case your Town Hall is not upgrading every second of every day, you're wasting your time. This is why it is suggested the build order as given below. Whatever steps are essential to ensure your Town Hall is upgrading is vital. The only thing that will hinder your Town Hall upgrade is your Gold Storage buildings.
So for my base, two builders are going 24/7. One on my town hall and at least one other on a Gold Vault to ensure my next Town Hall upgrade cost isn't out of my reach. The other builders are dedicated to keeping my mana vault caught up with the cost of upgrading the gold vault and also making sure every possible building is built at all times.
Town Hall > Gold Vault > Gold Mine > Mana Vault > Mana Mill > Everything Else
Priority of Unit Upgradation
Upgrading the units mostly comes down to how you attack (and lightly influenced by your heroes). I followed the upgrades I detailed below as the Hunters are amazing towards the beginning of the game. It's not until 4000 Might that you begin running into player bases where Hunters just don't cut it anymore.
When you you have maxed out Hunters and move to maxing Pyromancers is when it all becomes personal preference. Griffins (require level 5 Pyromancers) are flying units, so the bomb towers can't hit them. This seems to be a usual favorite among players, but personally, I like the Centaurs more.
Guardian Lv2 > Hunter Lv2 > Pyromancer Lv2 > Hunter Lv5 > Pyromancer Lv5 > Griffins
Priority of Spell Upgrade
This is also influenced by your style of attack, but towards the beginning is vital and needs to be done correctly to help you conquer. I am a huge fan of Arrow Rain and Ares' Fervor. Those two spells helped carry me straight up to 4000 Might at a very low-cost. Spells of higher level really start to pile on the cost and Arrow Rain and Ares' Fervor will help you keep the expenses down as long as possible.
Arrow Rain Lv5 > Ares' Fervor Lv5 > Meteor Lv5 > Everything Else
In case you have made your way to level 5 Hunters and level 5 Are's Fervor, you have officially gotten into this game and... well, buckle up! You'll be at this for a long time. After you get to this stage you are most likely around level 12 Town Hall and pushing 3-4k Might. At this moment, you should have a very good grip on the game and these tips and strategies will come naturally.
Leveling and Using Your Heroes
I find that heroes are the center piece of this game. They did an incredible job of making heroes a fun and important part of the game. Four uses are there for your heroes. Defense of your base, heavy hitters while attacking others, used to upgrade your base towers, and can be consumed to level up abilities of other heroes.
In order for all of these different uses to be taken advantage of, you need to keep these things in mind.
Costs for Hero Upgradation
It keeps going up to level 180, I have no idea how much it starts to cost after the max level 120, but it's safe to assume it continues upwards in a similar pattern. I believe the max level is 200, wouldn't be surprised if they continue to raise that over time as well.
The next thing that you should keep in mind is while leveling your heroes is the rarity of the heroes you have. There are Ordinary (green), Elite (blue), and Legend (purple). Apparently legend heroes are the best so you want to shoot for a full set of legends. There are a few ways to get new heroes.
When purchasing heroes with gems you have two options, purchase 1 for 150 or buy 3 with 450. I've tried buying 1 a couple of times and every single hero I got was an ordinary hero that I already had. When I went with the 450 gem 3 hero option, I got two legends and an elite. I think they do this to encourage spending all 450 at once. Basically, save up and buy three heroes at once, it's definitely worth it.
Building Your Defenses
The fundamental important things for defending your base are as follows:
You may now be thinking, 'obviously', but these are all worthless by themselves. It's not until you arrange them together to complement each other and be effective. I have designed my base around the idea of any point you attack is heavily guarded. If you come in from the side, as you go into the center, you are collapsed on. If you come at the corner, the same happens. The center piece of all bases should be your towers. The more the enemy has to fight on the way towards the towers, the more damage they will do. I'm posting a screen shot of my base to help demonstrate.
*Don't mind the empty army camps <.<*
I find this idea of collapsing inwards to work extremely well. Most attackers are unsuccessful. I could be wrong and there are better set ups than I have, but it is quite possible that the best set ups always have the idea of collapsing inwards in mind.
Important Note: On the northwest edge of your base there is a big blue portal. It turns out that this is a challenge section. Each challenge is a series of enemy waves that attack your base. The challenges go A-J and each contain 5 waves. You can stack up to 4 challenge runs at a time and the runs are regenerated once every three hours. Each challenge run can yield shards, mana, gold, and lots of experience. You can get 100 shards a day in mid-range might by building your layout to accommodate just level "B".".
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