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Dated: 7:57am on Monday 10th June 2019

Strategy Guide About Diamonds, Creatures, Monster Level, Spells, Friends, PVP Units And More.


Detail of Tips and Tricks for Beginners

Saving of diamonds

There is need to save diamonds and you should try to save diamonds.  Do not spend diamonds on any items, creatures and auras. At the beginning, diamonds are hard to come by. In case more diamonds are required by you, you will have to save them for long time or buy them with real money. After that, you will use them to get new armies that you can't get normally. If you spend diamonds it is my advice to spent them only for legendary units at special discounts. Other good thing to purchase is royal aura.

Do all side quests and Get Additional Creatures

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You should not rush the main quest storyline, but also do all the side quests that will give you additional creatures. Some quests are daily and can be repeated every day. Do them for gold, creatures and items.

NPC monster level

Each and every NPC pack has number with their average level that is also colored. If they are red, they are much stronger than you. Gray packs won't give you any xp (but gray quests will).

Best creatures for PvE

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I prefer to use units that have lots of hp, so I do not require to heal them so often and spend stamina and gold. My army usually consists of one high hp tank (defender) and 3 ranged units (mages, healers, archers). I fill 5th slot depending on enemy, most often with additional defender. Good starting tank is knight that can be later replaced with Paladins, Ents ... My ranged units are also those with higher hp, such as alchemists, inventors, gunners. Another must have for me are pilgrims, that have free heal for my tank (just don't use heal on low hp units).

After achieving level of 20 or so, even high hp defenders will start to die. Instead of them I sometimes switch to some common unit, that is cheap to revive.

Usage of spells

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You should make efforts to save spells at the beginnings, since they cost money. I suggest you use them more after achieving  level of 10, to save your army from dying. I mostly use heal and fire arrow, that are cheap. For example heal that costs 200g will save you 450g if you prevent one Ent from dying, as reviving it costs 650g. Also try to upgrade heal spell, when you have more gold.

Reviving units

Reviving no longer costs stamina, so new users can progress faster. If you don't want to revive units after every fighty, you can buy more units that is your leadership limit.

Patrol

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Small amount of gold and xp can you get by Patrol. With recent changes patrol can be used even while playing, so whenever you can, put units on patrol, then close patrol window and continue playing. Just remember that you collect patrol rewards after it's over (as there isn't any message for completion).

There is a trick to consider about the area you are patrolling. Lower level (gray) areas won’t give you any xp for fights, while higher level will have hard fights that you might not win (although you will get all the gold from patrol), so no xp again.

You should start patrol even if you intend to interrupt it after half an hour, as you will still get something, while just waiting for stamina to replenish will give you nothing.

Make friends

  • If you have friends,  it will allow you to advance quicker although it's not really necessary. Advantages are:
  • You can send 20 gifts daily to friends that will give them some gold (and they can return gifts to you).
  • In return, friends can send you basic resources (if you send resources you get 300 gold for helping, while you don't really loose any resources you have).
  • You require friends to start wanted quests that give you more powerful creatures (or you can buy them with diamonds).
  • Each friend has a spell you can use for free in battle once a day (max 3 spells per battle).
  • You can do friendly PVP match where you won't lose any units and will give you some gold if you win (once a day).

In case  you need the help of your friend, you can add him anytime.

 

Units and spells you can buy (by location)

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Location

Creatures

Spells

Medal of Honor Reward

Knight's Academy

Archer & Peasant

Healing & Acceleration

none

Garison of the Order

Archer & Vagabond

Healing & Fiery Arrow

Swordsman 2x or Pirate 6x

Kronberg

Pilgrim & Pirate

Acceleration & Slowdown

 

Library Ruins

Possesed Bear & Peasant

Healing & Slowdown

 

Karakol Port

Pilgrim & Archer

Healing & Magical Armor

Sea Wolf 3x or Inventor 2x

Turtle Hill

Peasant & Swamp Serpent

Acceleration & Magical Armor

Brontaur x5 or Lake Draconid x15

Forsaken Village

Possesed Bear

Cave Spider

Zombie 6x or Ghost 4x

Hunter's Camp

Archer & Swamp Serpent

Magical Armor & Acceleration

Fiery Spider 3x or Polar Bear 2x

Bear Forest

Possesed Bear & Vagabond

Healing & Slowdown

Possessed Bear 7x or Gargoyle Trainee 7x

Eastern Fort

Pirate & Pilgrim

Fiery Arrow & Acceleration

Royal Thorn 3x or Inquisitor 2x

Engineers' Reservation

Possesed Bear & Swamp Serpent

Acceleration & Slowdown

Gunner 3x or Inventor 3x

Barley Grove

Peasant & Cave Spider

Slowdown & Magical Armor

Unicorn 8x or Swamp Serpent 15x

Northern Bay

Pirate & Vagabond

Magical Armor & Acceleration

Sea Wolf 3x or Knight 2x

Ruined Temple

Archer & Pilgrim

Heal & Acceleration

Inquisitor 4x or Fiery Spider 6x

Watermill Junction

Vagabond & Possessed Bear

Magical Armor & Slowdown

Zombie 10x or Gargoyle Trainee 10x

Free Village

Zombie & Pirate

Acceleration & Healing

Black Unicorn 4x or Ancient Serpent 5x

Shady Groove

Cave Spider & Lake Draconid

Slowdown & Healing

Brontaur 10x or Lake Draconid 50x

Academy Tiltyard

Gargoyle Trainee & Brontaur

Magical Armor & Slowdown

Eyebeast 15x or Ghost 15x

Gray Warden Garison

Vagabond & Knight

Magical Armor & Acceleration

Necromancer 5x or Forest Guardian 6x

Western Fort

Young Fairy & Forest Guardian

Magical Armor & Fiery Arrow

Lake Fairy 7x or Ranger 5x

Witch’s Swamp

Swamp Serpent & Black Unicorn

Slowdown & Healing

Necromancer 4x or Black Unicorn 5x

Scout's Camp

Pirate & Sea Wolf

Acceleration & Magical Armor

Inventor 5x or Gunner 7x

Ancient Temple

Zombie & Necromancer

Slowdown & Magical Armor

Necromancer 6x or Gargoyle Hunter 9x

Pirate Camp

Pirate & Gunner

Acceleration & Fire Arrow

Sea Devil 20x or Sea Wolf 20x

 

List of Daily Quests Rewards (Units)

Location

Daily Quest Reward

 

Knight's Academy

no daily quest here

 

Garison of the Order

Vagabond x1

 

Kronberg

Pilgrim 1x

 

Library Ruins

Possessed Bear 1x

 

Karakol Port

Pirate 2x

 

Turtle Hill

Cave Spider 3x or Archer 2x

 

Forsaken Village

Ghost 1x or Vagabond 2x

 

Hunter's Camp

Lake Draconid 4x or Swamp Serpent 4x

 

Bear Forest

Cave Spider 5x or Possessed Bear 2x

 

Eastern Fort

Swordsman 2x or Archer 3x

 

Engineers' Reservation

Alchemist 2x or Zombie 3x

 

Barley Grove

Lake Draconid 6x or Archer 3x

 

Northern Bay

Vagabond x5 or Swordsman 3x

 

Ruined Temple

Pilgrim 5x or Young Fairy 15x

 

Watermill Junction

Swamp Serpent 3x or Brontaur 2x

 

Free Village

Zombie 4x or Pirate 6x

 

Shady Groove

Lake Draconid 10x or Young Fairy 20x

 

Academy Tiltyard

Alchemist 3x or Eyebeast 2x

 

Gray Warden Garison

Swordsman 5x or Archer 15x

 

Western Fort

Gargoyle Trainee 5x or Unicorn 5x

 

Witch’s Swamp

Cave Spider 20x or Ghost 3x

 

Scout's Camp

Druid 4x or Unicorn 4x

 

Ancient Temple

Ghost 4x or Eyebeast 4x

 

Pirate Camp (1)

Pirate 15x or Pilgrim 20x

 

Pirate Camp (3)

Swordsman 5x or Vagabond 5x

 

Pirate Camp (4)

Swamp Serpent 13x or Brontaur 10x

 

Pirate Camp (2)

Druid 5x or Young Fairy 15x

 

 

List of Wanted Quests Reward

 Main Reward (always drop) 

Side reward (chance medium to low) 

Location 

Friends 

Wanted quest 

Sea Wolf 1x

 

Karakol Port

2

Corsair Flotilla

Royal Thorn 1-2x

 

Karakol Port

5

Beast Union

Fiery Spider 1-2x

 

Forsaken Village

3

Ghosts of the Past

Knight 1x

 

Forsaken Village

5

Daredevil Riders

Lake Fairy 1-2x

Gargoyle Hunter 1x

Hunter's Camp

7

Scaled Charmers

Black Unicorn 2x

Inventor 1-2x

Bear Forest

7

Deadly Herd

Gunner 1-2x

 

Eastern Fort

5

Siege Masters

Paladin 1x

Sea Wolf 1x

Eastern Fort

10

False Inquisition

Royal Thorn 2x

Sea Devil 1-2x

Northern Bay

8

Coastal Monsters

Assassin 1x

Necromancer 1x

Northern Bay

10

Lord of the Shadows

Gargoyle Hunter 2x

 

Ruined Temple

6

Tamers of Magic

Forest Guardian 2x

 

Watermill Junction

6

Ancient Visitors

Gargoyle Hunter 2-3x

Ranger 1-2x

Free Village

8

Saurian Warriors

Gunner 2-3x

 

Academy Tiltyard

6

Destroyers

Sea Wolf 2-3x

 

Gray Warden Garison

6

Bloody Rebels

Black Unicorn 2-3x

 

Witch’s Swamp

6

Incarnations of Chaos

Ancient Serpent 2x

Royal Thorn 1-2x

Witch’s Swamp

8

Masters of the Woods

Forest Guardian 2x

Ancient Serpent 1-2x

Western Fort

8

Magical Monsters

Gargoyle Shaman 1x

Lake Fairy 1x

Western Fort

10

Spell Whisperers

Knight 2x

Sea Wolf 1-2x

Scout's Camp

8

Steel Landing Party

Dark Griffin 1x

Inventor 1x

Ancient Temple

10

Feathered Squadron

Evil Eye 2-3x

Dark Griffin 1x

Pirate Camp

6

Black Duke

Cyclops 1x

Night Wolf 2-3x

Pirate Camp

10

Cyclops

Level rewards

Levels

Unit rewards

Leadership gain

2

Peasant 15x

20

3

Possessed Bear 4x

30

4

Pilgrim 2x

40

5

Swamp Serpet 9x

50

6

Sea Wolves 6x

60

7

Alchemist 2x

70

8

Ancient Serpent 5x

80

9

Swordsman 7x

90

10

Fiery Spider 6x

100

11

Paladin 3x

110

12

Gunner 6x

120

13

Cave Spider 40x

130

14

Ancient Serpent 4x

140

15

Ghost 12x

150

16

Royal Thorn 10x

160

17

Eyebeast 12x

170

18

Sea Wolves 7x

180

19

Zombie 20x

190

20

Gunner 5x

200

21

Assassin 10x

210

22

Ancient Serpent 8x

220

23

Young Fairies 100x

230

24

Sea Wolf 7x

240

25

Gargoyle Trainee 25x

250

26

Royal Thorn 5x

260

27

Unicorn 25x

270

28

Black Unicorn 15x

280

29

Druid 30x

290

30

Gunner 10x

300

31

Gargoyle Shaman 20x

310

32

Ancient Serpent 15x

320

33

Paladin 5x

330

34

Sea Wolf 7x

340

35

Assassin 5x

350

36

Royal Thorn 10x

360

37

 

370

38

 

380

 

Beside leadership and units, you also get +1 stamina at every second level (at 3, 5, 7 ... and so on)

Good PVP units in King's Bounty Legions

Dueling at lower levels can be risky as not many people duel under level 20, so you can get matched with higher levels, that can kill you fast. If you want to try it before go ahead, you can flee if you encounter godly opponent.

Many nice setups are there that work for duels, although most seems to evolve around one or two ranged units, warriors and fast defenders.

Mostly PVP with common units, are cheap to heal. Since I mostly upgraded kingdom units I use for doing quests, my army mostly comprise of:

  • Archers: Nice ranged with some utiliy (slow) against common units
  • Pilgrims: Nothing special, but they are at level 7 now. I will probably switch them for Druids once I level them.
  • Pirate: These are really fast and can crit hard.
  • Young Fairies: No enemy retaliation. Beat that!
  • Possesed Bears: Common defenders that hit hard with Fury.

So far this army can stand ground to ordinary players, though all common army is at disadvantage against players, that have powerful legendary units. But even  some more powerful players can be beaten with clever strategy.


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