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Dated: 3:03am on Thursday 9th July 2015

Guide About General Strategies About: Light Blazebit, Tripfire, Cindera, Nox Miscrits, Miscrits in Depth Combinations.


Hi, this guide (Part 3)  indicates the best Miscrits to use in order to build strong teams for Volcano Island This guide is for all the players who are in need of tips about good choices for Miscrits and building strong teams.  And just like before, I will tell you the best choices of Miscrits as well as the skills you should Enchant in Volcano Island.

 

General Strategies:

  • If you are in advantage you can raise your stats, use HP potion and overpower your foe miscrits.
  • If you get double turns and your foe miscrits is one turn away from faint and his next is quicker than yours, raise your miscrit stats and then attack.
  • If your foe´s miscrits faints from a Poison move, you get a free turn, so if your foe...
  • ...would get a double turn, now he gets 1 turn only.
  • ...would get a turn, you will attack first.
  • ...you would attack first, now you can attack twice.

 

Introduction:

Every element will have its own designated post for easier searching.

All the recommended moves as well as enchantments will be listed down.

 

LIGHT BLAZEBIT

miscrits volcano island

First Light miscrit to be released and he is a strong one for sure, new stats, new skills and new ways to fight with, He is a great EA miscrit to use at all times.

Moves To Enchant And Enchant Bonus

Toxic (07) enchant bonus +5% accuracy
Complete Confusion (19) enchant bonus +20% wreak havoc
Thump (25) enchant bonus +5 Heal
Merlin Beard (28) enchant bonus +3 buff
Light Liquid Magma (30) enchant bonus +10% accuracy
*Light Liquid Magma deals 30 damage that never misses while it boosts his EA by 1.

Best levels on Battle Arena are:

13- You will start with Toxic and two Tickles to resume the fight with Light Bombard for a easier win. For every next fight you are in you will start with Toxic, follow with one Tickle and then resume the fight with Light Bombard for the win.

19/22- You will focus on Toxic, Bash, Tickle, Complete Confusion and Light Bombard/Brimstone depending on the level
At level 19 you will start with Toxic and then Complete Confusion, so that if you miss Complete Confusion Toxic will still take Hp away from him, when you do you will use start attacking with Light Bombard or Bash exploring your foes weakness to defeat his first miscrit.
For your second fight you will start with Toxic followed by one Tickle and then you will try Complete Confusion again, when it connects you will use Light Bombard or Bash for the win while still exploring your foes weakness.

Miscrit Level 35 Strategies

You will focus on Toxic, Complete Confusion, Merlin Beard while striking with Thump and Light Liquid Magma.
You will start your battle with Toxic and use Complete Confusion just after, so that even if you miss Complete Confusion you know that Toxic will give you an advantage, when you do hit Complete Confusion you will use Merlin Beard three times to use Toxic Again and resume the fight with Light Liquied Magma so you can defeat his first miscrit.
For your second fight you will start with Toxic and go for Complete Confusion yet again while you will after use two more Merlin Beard, after you do you will use Toxic again, heal all your lost Hp and defeat him with Light Liquid Magma.

For your remaining fights you will start with Toxic and start attacking to use CC only on strong tanks.

Best Relic Setup

Echino Shell this relic setup will boost his Elemental Attack and Physical Defense to another level, downside is little to none.

Flying Carpet Fragment this relic setup paired with the coins will slightly boost his Health, both defenses and Elemental attack as well, downside is a big loss on Speed and Physical attack.

Cage of Despair this paired with the coins will give him great defenses so that he can be on the field for a longer period of time, drawback is no PA boost and speed reduction.

 

TRIPFIRE

miscrits volcano island

Tripfire is one of the two exclusive miscrits on the Nox Domain although they are free miscrits you will need to defeat Apollo Nox himself before you can get your hands on one of those, this one have complete confusion and a much safer skill set based on Elemental attack, making him a great if not better miscrit than Cindera due to his random defenses.

Moves To Enchant And Enchant Bonus

Max Power (16) enchant bonus +3 buff
Intimidation (22) enchant bonus +3 debuff
Hard Jab (25) enchant bonus +4 Dmg
Complete Confusion (28) enchant bonus +20% wreak havoc
Triple Threat (30) enchant bonus +2 dmg
*Triple Threat attacks three times for 8 damage each for 100% accuracy with a chance to induce poison.

Miscrit Level 35 Strategies

At this level he will focus on Max Power, Intimidation, Complete Confusion and Triple Threat.
You will start with Complete Confusion and then go for three Max Powers, once you do you will start attacking with Triple Threat and his poison chances, if the poison effect does connect you have a chance to deal Complete Confusion again while your opponent is losing Hp every next three turns so you can finish it with Triple Threat great power.
For your second fight you will start with Complete Confusion and go for Max Power if needed or go directly for three Triple Threat and with some luck induce Poison effects to help you even further not to forget to use Intimidation if your opponent power is greater than you can handle.
For every next fight he is in, he will start with one Max Power or even one Intimidation and then start attacking with Triple Threat to only use Complete Confusion against stronger miscrits.

If you see he cant go any further and Complete Confusion is too much of a gamble you can start debuffing your opponent with Intimidation so that when your next miscrit comes up he will have a slight edge over your opponent current miscrit.

Best Relic Setup

Tiki Shrinking Potion this relic setup paired with both coins will give you a great boost on EA, Health and Speed to make him a even better Sniper (or even get a moderate speed miscrit to be one) that can hold his own with a big Health as well, the only problem is PA reduction.

Echino Shell this relic setup will boost his Elemental Attack and Physical Defense to another level, downside is little to none.

Flying Carpet Fragment this relic setup paired with the coins will slightly boost his Health, both defenses and Elemental attack as well, downside is a big loss on Speed and Physical attack.

Cage of Despair this paired with the coins will give him great defenses so that he can be on the field for a longer period of time, drawback is no PA boost and speed reduction.

Mont Gemma GB this one will boost both PD and ED for 15 on the first and 10 for ED, boost his speed by +15 making him a even better sniper only drawbacks are -10 Health and -5 PA but with max Health he can handle it.

 

CINDERA

miscrits volcano island

Cindera is the other Apollo Nox domain miscrit, although this one have random defenses making him a difficult to train miscrit, with the right defenses and both Max attacks he can attack from both direction and deal massive damage.

Moves To Enchant And Enchant Bonus

Sprint (13) enchant bonus +5 heal
Firewater (22) enchant bonus +15 heal
Overwhelm (25) enchant bonus +10% accuracy
Sludge (28) enchant bonus +3 debuff
Flashing Tail (30) enchant bonus +15 heal

Miscrit Level 35 Strategies

At this level he will focus on Firewater, Overwhelm, Sludge and Flashing Tail.
You will start with Sludge and do so once to twice, when you do you will now start attacking with Flashing Tail while healing 15 Hp back making for a great move if your defenses are above 120 each.
For every next fight he is in, he will start with one Sludge or two if its a stronger tank and then you will start attacking with Flashing Tail to finish the Job while healing to prepare for the next fights.

He also can go for Overwhelm even if it isnt for a finishing move since his PA is max, still you should focus more on Elemental relic setups and use this only on moderate Physical defensive miscrits or as a finishing move since once enchanted it wont miss.
Firewater is yet another useful skill he gets so that you wont need to rely on a 20 damage skills against water miscrits or switch, you will negate weakness over water, heal 15 Hp up and then start attacking while healing the same ammount over and over while you take your opponent miscrits down.

Best Relic Setup

Echino Shell this relic setup will boost his Elemental Attack and Physical Defense to another level, downside is little to none.

Flying Carpet Fragment this relic setup paired with the coins will slightly boost his Health, both defenses and Elemental attack as well, downside is a big loss on Speed and Physical attack.

Cage of Despair this paired with the coins will give him great defenses so that he can be on the field for a longer period of time, drawback is no PA boost and speed reduction.

 

NOX MISCRITS

miscrits volcano island

The nox miscrits belong to a group of 6 different element based miscrits with the same Artwork with slight skills changes, since the changes are slim as skill sets go i will be adding them all on the same post while explaining what different skills and enchants they have.

Moves To Enchant And Enchant Bonus

Sleep (07) enchant bonus +5% accuracy
Summon (13) enchant bonus +2 buff
Bright Lights (16) enchant bonus +5% accuracy
Confuse (22) enchant bonus +5% accuracy
Fury (25) enchant bonus +3 buff
Energy Blast (30) enchant bonus +15 heal

Skill Changes and Enchant Bonus


Wicked Willow (28) enchant bonus +4 Dmg
Hydro (28) enchant bonus +4 Dmg
Balefire (28) enchant bonus +10% accuracy
Mudslide (28) enchant bonus +10% accuracy
Windstorm (28) enchant bonus +
Lightning Bolt (28) enchant bonus +5 Dmg

Best levels on Battle Arena are:

19- At this level he will focus on Sleep, Summons, Bright Lights and his level 19 skill.
You will start with double turns if possible and go for Sleep knowing that if you hit on your first try, this time Sleep will last three turns and with them you will use three Summons and after you do you will start attacking with your level 19 skill while healing 5 Hp back if you are using nature, making it a great move if you boosted EA due to Bloom simple 15 damage.
For every next fight he is in he will start with one Summons or Bright Lights against confuse/sleep based miscrits and then go for the offensive with his level 19 skill to finish your fights.

28- You will start with double turns if possible and go for Sleep knowing that if you hit on your first try, this time Sleep will last three turns and with them you will use three Summons and after you do you will start attacking with his level 28 skill to defeat your opponent current miscrit.
For your second fight you will start with Confuse and go for one Summon or Bright Lights to resume the fight with your level 28 skill.
For every next fight he is in, you can go for Sleep to boost yourself up or Confuse to destroy your opponent with the aid of Bright Lights to counter Sleep/Confuse based miscrits while using your level 28 skill to take them down.


Miscrit Level 35 Strategies

At this level he will follow up most of what he did on level 28 but you can try to focus more around PA with Fury to boost your PA and Energy Blast to heal 15 Hp Per hit, if you do not want to do this risky move follow what you saw on level 28 but use Energy Blast as finisher since it will heal much more.

 

Balance on Every Team

You should always have a balanced team, you should always try to have PA and EA miscrits on your team, and such the same goes for having miscrits with good ED and good PD, speed is important too but not as important as this, with relics and traits coming would not be easy to have only PA or EA and still be that effective, you might end up against a foe that trained all his miscrits to full ED, if that happens while you are using a full EA team, he will have the advantage over you and the same goes for PA, try to be moderate on your miscrits.

Basics To Team Formations

On this post, i will show you some basic team building formations, some one-two formations and show you full team formations that greatly improve your team performance as well, all this is just and introduction to build good formations to fight on the Arenas and everyone should learn about them.


Basic Formations

Slow Miscrit, Fast Miscrit, Slow Miscrit , Fast Miscrit
This setup makes you start with a really slow miscrit due to relics that force a miscrit to loose speed to make sure he is the last to attack, on this team and in that situation you can let your first miscrit faint, if your second one is quicker than his first miscrit you will have two turns on a row to attack him, otherwise if you go last you can just switch to a quicker miscrit and get a free turn on him before he can attack you, with two slow miscrits and two fast ones you can have plenty of opportunities to get and give free turns to your advantage.

Slow Miscrit, Fast Miscrit, Slow Miscrit, Slow Miscrit
This setup makes you start with a really slow miscrit due to relics that force a miscrit to loose speed to make sure he is the last to attack, on this team and in that situation you can let your first miscrit faint, if your second one is quicker than his first miscrit you will have two turns on a row to attack him, otherwise if you go last you can just switch to a quicker miscrit and get a free turn on him before he can attack you.

A Full Slow Team of Miscrits
This team would most likely have better tanks, miscrits with lower speed normally will end up being bulkier on the defenses due to relics that drain their speed, good defenses is never a bad thing, being always the slower player it would give your opponent the first strike and most likely his only chance to deal you a strike, afterwards both will play one at a time with no free turns since as you went last you would need to outrun your opponent miscrit for him to have a chance to do the same to you again.

A Full Quick Team of Miscrits
A quick team will almost always have the first turn and it can still get double turns or free turns during their matches since your opponent can also have some snipers that match and surpass your miscrit speed, this teams should still use one sturdy tank as support for your team and you should consider not to use more than two miscrits with moderate defenses on your teams.

CC/DS, Quick Miscrit, Slow Miscrit, Slow/Quick Miscrit
This team consists of the support of your starter miscrit that will use Deep Sleep or Complete Confusion and after he connects such skills he will switch to another miscrit and deal critical hits that they cant defend themselves from, giving you the upper hand on your fights, beware that if you use this skills too often, they will also miss as often, use it at your own risk.

Good Miscrits Formations

Here I will explain the best starter formations and how they can give you an advantage over your fights, you should always try to go for a slow tank and have as second miscrit the element you normally have advantage of as a sniper to get advantage over your opponent even if he starts with your weakness.

This formation starts with slow nature miscrits and follows with a quick water miscrit, even if your opponent starts or switches to a fire miscrit you can adapt and most likely be able to get one to two free turns to defeat his current critter with your second miscrit.

 

Miscrits In-Depth Combinations

Nature, Quick Water, Fire, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.

Water, Quick Fire, Nature, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.

Fire, Quick Nature, Water, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.

Earth, Quick Lightning, Wind, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.

Wind, Quick Earth, Lightning, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.

Lightning, Quick Wind, Earth, Other Element

This formation starts with slow miscrits and follows with a quick one to give support to the first if your opponent uses a element that has advantage over him, the third miscrit will in most cases be other slow miscrit and the last can be either slow or a quick critter depending on what miscrit helps your team better.


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