The ancient pyramids of Egypt are explored through the game of solitaire. We bring you this strategy guide which will give a lot of tips and tricks, hints and cheats to play the game Pyramid Solitaire Saga in an interesting and better way.
Basics of Pyramid Solitaire Saga
In the game Pyramid Solitaire Saga, the goal is to remove cards from the pyramid by matching them with the card on the deck, which has to be one higher or one lower. So for instance, in the example below, the Jack card is on the deck, which means you can remove the 10 card (one lower), or the Queen card (one higher).
The following cards can be matched:
A < 2 > 3
2 < 3 > 4
3 < 4 > 5
4 < 5 > 6
5 < 6 > 7
6 < 7 > 8
7 < 8 > 9
8 < 9 > 10
9 < 10 > J
10 < J > Q
J < Q > K
Q < K > A
K < A > 2
There is one important thing about your strategy is about which card to remove if you can choose to remove one of multiple cards. For Instance as stated below, you can select to remove either the yellow, the blue, or the red A-card. In this case, if you remove the yellow A card, you can also remove the 2-card and the 3-card, all in one move. In case you select to remove any of the other cards, you will only be able to remove one card.
One of the things in Pyramid Solitaire Saga that can make or break a game are streaks. It allows you to remove a lot of cards at once, and boosts your score.
By connecting multiple cards without switching a deck card, you create a streak. In the simple example below, you see how you can remove all the A and K cards, by building a streak.
Learning to recognize potential streaks is what will help you to survive in the later levels of the game.
Know About Joker cards
There is a joker card which can be used to match any card, but as you get only one joker card per level (unless you buy a bonus joker). There are a few tips to take into consideration to make best use of it.
Use a Joker to Match a Difficult Card
If you know you have had a lot of the same cards flipping through the deck, and now you are left with a couple cards that would match with those previous cards. In the example below, if you have gone through a lot of 3 cards earlier, there would not be many left in the deck, so this would be a good use of the Joker card. It opens up the cards below, and it removes cards that you are unlikely to remove with the cards from the deck.
Use a Joker to Make A Streak
Streaks are important opportunities in this game, and few things are there which annoying having to interrupt a streak because you are missing one crucial card. In this case, you can use the joker card to bridge two matching cards.
As in the example given below, you have the Q card on the deck. If you play the Joker, it can act as a J card, creating, or extending the streak, into Q-J-10-9.
Important Scoring tips
The joker, to play or not to play:
In case you can finish a level without using the joker, you will receive 2,000 bonus points. However, you also receive 400 points for every card you have left on the deck at the end. So if you can finish the level using less than 5 cards, you will earn more points than by using the joker-card. In case you have just one or two cards left, and you know that there must be a couple of deck cards left that can help you finish, it is worth considering if you want to use the joker card, or try and play it out with the deck cards.
Catching the running scarab:
Every once in a while, when you remove a card over a scarab symbol, a scarab with a gem on its back will run out. If you can catch it before it crawls back into its hole, you will get the gem and the bonus points for it. Of course, chasing around after the bug can be a pain. To catch the scarab easily, simply hold your mouse over its hole and wait for it to crawl back. When it is almost back at the hole, just click a lot, and quickly, and you’ll catch it before it actually crawls in.
As it is not certain how this trick exactly works, it seems that if there are only a few cards left (near a scarab symbol) and you remove the card over the scarab symbol, the remaining cards will also be removed. As I said, I can’t exactly pinpoint the rules regarding this, but when given the choice between removing a card in the field, and a card on a scarab symbol, go for the latter.