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Star Traders 4X Empires Elite - Recent Official Updates About Winners, Gifts, Promos, Announcement.

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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 1 month ago
We reworked how you encounter legendary bounty hunters, linked more contact traits to the generation of rumors, and more in Update #257 The Infamous Hunt. Link Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
Our latest update included major upgrades to some of Star Traders internal systems, to improve support for the latest versions of macOS and Linux distros. If you're a Mac or Linux player, we'd love to hear what OS & hardware you're on, and how the game's running for you?And for everyone, update #256 includes a revamp of talent auto-training system. Link Its new emphasis on skill-saving talents should re
Total Number Of Clicks:
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Posted - 3 years 1 month ago
Our latest update included major upgrades to some of Star Traders internal systems, to improve support for the latest versions of macOS and Linux distros. If you're a Mac or Linux player, we'd love to hear what OS & hardware you're on, and how the game's running for you?And for everyone, update #256 includes a revamp of talent auto-training system. Link Its new emphasis on skill-saving talents should re See More
Total Number Of Clicks:
0
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Posted - 3 years 1 month ago
Our latest update included major upgrades to some of Star Traders internal systems, to improve support for the latest versions of macOS and Linux distros. If you're a Mac or Linux player, we'd love to hear what OS & hardware you're on, and how the game's running for you?And for everyone, update #256 includes a revamp of talent auto-training system. Link Its new emphasis on skill-saving talents should result in smoother sailing for all Captains that choose to auto-train talents.
Total Number Of Clicks:
0
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Posted - 3 years 2 months ago
Quick bit of news we put together a killer new bundle! Link The Old School Fantasy RPGs bundle includes Heroes of Steel + 3 other indie gems repping classic gameplay, original fantasy stories, and deep RPG systems.Like the Turn-Based Tactical bundle we released earlier this year, if you already have game, you can still get the discount on just the other games in the bundle. We went through hundreds of games looking for gems with the same kind of depth & passion we put into ours.As always, appreciate your help spreading the word, and/or leaving a review to help other gamers know what makes games great!
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Posted - 3 years 2 months ago
Quick bit of news we put together a killer new bundle! Link The Old School Fantasy RPGs bundle includes Heroes of Steel + 3 other indie gems repping classic gameplay, original fantasy stories, and deep RPG systems.Like the Turn-Based Tactical bundle we released earlier this year, if you already have game, you can still get the discount on just the other games in the bundle. We went through
Total Number Of Clicks:
0
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Posted - 3 years 2 months ago
Our February community challenge is off to a great start, with some really cool combat crews being posted on the forums and in the Discord.This month we wanted to do a more open-ended challenge, asking a simple question who has a boss boarding crew? Whether youve min-maxed through 50 iterations to create the ultimate xeno-grinder, or are simply proud of a combat squad that has kept you alive by the skin of their teeth, were open to all kinds of bosses here, and all ways See More
Total Number Of Clicks:
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Posted - 3 years 2 months ago
Our February community challenge is off to a great start, with some really cool combat crews being posted on the forums and in the Discord.This month we wanted to do a more open-ended challenge, asking a simple question who has a boss boarding crew? Whether youve min-maxed through 50 iterations to create the ultimate xeno-grinder, or are simply proud of a combat squad that has kept you alive by the skin of their teeth, were open to all kinds of bosses here, and all ways to show them off stories, stats, lets plays, interpretive dance videos, etc.Have you got a combat crew you'd like to share?
Total Number Of Clicks:
0
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Posted - 3 years 2 months ago
Our February community challenge is off to a great start, with some really cool combat crews being posted on the forums and in the Discord.This month we wanted to do a more open-ended challenge, asking a simple question who has a boss boarding crew? Whether youve min-maxed through 50 iterations to create the ultimate xeno-grinder, or are simply proud of a combat squad that has kept you alive by the skin of their teeth, were open to all kinds of bosses here, and all ways
Total Number Of Clicks:
0
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Posted - 3 years 2 months ago
We put together a summary of all the new content & improvements we've added to the game over the past year! Link Hope this is a nice jumpstart of ideas for your next playthrough, Captains. What's your favorite update we made to the game this past year?
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Posted - 3 years 2 months ago
Big expansion in the new GREAT HOUSES update:new default map & starting factionnew boarding specialist Job, the Saboteurtwo new contact types, the Ex-Mining Chief and the Racketeermore! Link
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Posted - 3 years 2 months ago
Big expansion in the new GREAT HOUSES update:new default map & starting factionnew boarding specialist Job, the Saboteurtwo new contact types, the Ex-Mining Chief and the Racketeermore! Link What do you think of the Saboteur?
Total Number Of Clicks:
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
Helpful down arrow Not Helpful down arrow
Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
Total Number Of Clicks:
0
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Posted - 3 years 3 months ago
New mission list screens visible from the galactic map are a highlight of update #249, Navigator Supreme! This and more features making it easier to plot out missions you've been offered / accepted are nice QoL improvements for you, Captains. Enjoy the extra on-time payments. And speaking of the galactic map...We're in the final days of hunt for a new default map using the new v2 map seed features. Last chance to give your input on questions like:- What is the right Quadrant Count for the v2 Map default? v1 uses 32.- What is the right Density for the v2 Map default? v1 uses 'Packed'- What seed should we use for the v2 Map default? v1 uses st-v What is the fair Danger for starting quadrants? v1 is extremely varied between factionsShare your thoughts in the comments or on the Steam forum thread, and if you've found v2 map seeds you think are awesome and well-balanced, post 'em up. Link Link Link
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