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Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
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Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 1 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 11 months ago
Hero Skill ChangesMonk Sun:1.Nightmare AttackUses a stick to hit enemies in front of him, dealing physical damage and lowering armor to a straight line of targets. Each time an enemys armor is lowered, Monk Sun will boost his Phys Lifesteal, stacking up to 5x.2.King Kong DefenseHis body is tempered by the spirit of Heaven and Earth, increasing his health. During battle, his Magic Resist gets boosted once every 20s, stacking up to 5x. Effect increases with base max HP.Update Content:1.Fixed Phantom Scythes third Equipment Core boost attribute. AP boost changed to Phys Lifesteal boost.2.Improved Alliance Citadel construction progress bar. Now a message will pop up when a players participation will exceed max capacity for Build Pts.3.In Conquestia, all rallies initiated by alliance members can be viewed under Intel - Allied Intel.4.Fixed a problem in Conquestia with a queue disappearing after joining a rally initiated by an ally.
Total Number Of Clicks: | 0 |
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Posted - 4 years 1 month ago
New Hero:1.Crystal Core:Laser Scorch Shoots a laser at the farthest enemy unit, dealing dmg to that target and any unit the laser passes through. Immune to energy debuffs. Casting skills expends energy, and when energy is all used up, the hero reverts back to crystal form.Laser Trap Crystal form Shoots a beam at the nearest enemy, dealing dmg. After hitting the target, the beam will attack attack enemies on either side of the target.Human form Shoots a beam continuous
Total Number Of Clicks: | 5 |
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Posted - 4 years 1 month ago
New Hero:1.Crystal Core:Laser Scorch Shoots a laser at the farthest enemy unit, dealing dmg to that target and any unit the laser passes through. Immune to energy debuffs. Casting skills expends energy, and when energy is all used up, the hero reverts back to crystal form.Laser Trap Crystal form Shoots a beam at the nearest enemy, dealing dmg. After hitting the target, the beam will attack attack enemies on either side of the target.Human form Shoots a beam continuously at the nearest enemy. If it kills the target, it will cause an explosion centered on the target.Healing Beam Crystal form Restores HP for self and up to two nearby allied heroes, and for a subsequent period of time, also lowers the dmg they receive from a 2nd hit of the same skill.Human form Casts a beam that bounces between allies, restoring HP for allied heroes, and for a subsequent period of time, also lowers the dmg they receive from a 2nd hit of the same skill. If an ally hit by the beam has HP below a certain amount, the ally will receive continuous healing.Laser Enhance Increases ones Armor Pen and Magic PenHero Adjustments:1.Chavez:Ultimate Guard When Chavez casts ultimate, it boosts Armor buff and Magic Resist buff received by teammatesDeath Strike Added mark placed on enemy by Death Strike, increased duration of the mark.Update Content:1.Gearz skin fragments can be obtained from Skin Wish and Crystal Spire level 24.Improvements:1.Added a Quick Turn feature to turn cards in Ruins Exploration.2.Improved the Equipment Cores page.
Total Number Of Clicks: | 1 |
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Posted - 4 years 1 month ago
New Hero:1.Crystal Core:Laser Scorch Shoots a laser at the farthest enemy unit, dealing dmg to that target and any unit the laser passes through. Immune to energy debuffs. Casting skills expends energy, and when energy is all used up, the hero reverts back to crystal form.Laser Trap Crystal form Shoots a beam at the nearest enemy, dealing dmg. After hitting the target, the beam will attack attack enemies on either side of the target.Human form Shoots a beam continuous See More
Total Number Of Clicks: | 0 |
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Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide! Details about this hero Hero Role ... Mid row Marksman. Possesses two forms which he can switch between for different attack effects. Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 2 |
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Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
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Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 1 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid r
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
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Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 4 years 2 months ago
Dear commanders, we're releasing this new hero in the next several weeks, but we find it hard to get him a name! So it's for you to decide!Details about this hero:Hero Role Mid row Marksman. Possesses two forms which he can switch between for different attack effects.Hero Background A tower defense crystal that sat in long silence on the magic continent until one day it finally awakened. His crystal-formed body is both his shield and his source of power. Through the honing of numerous battles, he has mastered the ability to attack the enemy and protect his teammates.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
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