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Posted - 5 years 1 month ago
I'm pleased to have fully implemented the Switch controllers in all their weird & wonderful forms, as it was a potential headache that could have derailed the project. One quirk that I may market as a feature is that you can disconnect ALL controllers and STILL play the game as if it were a touch-screen mobile app! I can't imagine too many scenarios were you would want to do so, but it's nice to have options. You can even pass the controllers to 2 wingmen and proceed to have an impromptu 3-player match huddled around one small screen. Although we're not likely to ever see online play from my games, I can at least take multiplayer wrestling back to its sociable roots. Link
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Posted - 5 years 1 month ago
I'm working on a new "move melding" system, where the victim of one move can break out into a move of their own on somebody else nearby. Or they can be fed to that third party in some sort of elaborate double-team move. This human centipede of a hurricanranna is actually one of the least logical examples of it, but it's a start and now my mind will be racing to dream up all the possible move combinations! Just when you thought you had seen everything, a whole new layer of chaos has opened up...
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Posted - 5 years 2 months ago
It is just about possible to play the old game with an Xbox controller on iOS 13 if you touch your way to the "Calibration" options. For some reason, it doesn't share the same mapping as PC out of the box. I had less luck with the PS4 controller, where no buttons are acknowledged even though the controller itself is. I hope to get it right for the new game from launch, as the iPad version is the best I've seen!
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Posted - 5 years 2 months ago
One of the biggest obstacles to a 3D adventure has been loading times, but Unity can load 1 of my characters instantly. For a cruel comparison, I left the old game chugging along in the background! And this is the iOS version, which finally gets to be the superior brand as I'm getting the most out of their Metal API. Notice how it's also better designed for notched screens and auto-rotates to your preferred side. iPhone and iPad versions also promise to be more universal. T...his brings my 3D games in line with what we saw in 2D, where the only limit is what I want to depict rather than what I can depict. It filters down to everything such as character selection screens - where the preview model is rebuilt instantly. It's even conceivable that I could have a fully immersive character selection process where you literally walk into a locker room full of talent! If I ever decide to pull the trigger on a free-roaming wrestling game, this would be the time... Link
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Posted - 5 years 2 months ago
I've been hearing horror stories about Switch performance all year, but I stress tested it to handle 15 of my characters in the ring - all loaded quicker than you can say the word "loading"! And this is all at a 128 resolution as standard (up from 6 and a 3 frame rate (up from 15fps) that it deliberately aims for and never falls short of - even in handheld mode. WWE struggled when they tried to bring realistic wrestling to the console, but my low-tech solution will ensure the fun comes first! We take pinch zooming for granted in the 2D era, but notice that this is the first time we've seen it in 3D. If you pay close attention, you may notice that head turning has also returned. Link
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Posted - 5 years 2 months ago
I didn't want to say anything until I saw it with my own eyes, but I'm pleased to confirm that I have a mandate from Nintendo to bring my unique brand of 3D wrestling to the Switch! From Fire Pro on the SNES to No Mercy on the N64, Nintendo has a proud history of hosting some of the more playable wrestling sims. I'm honoured to step in the ring to keep that streak going for a new generation. I'm also aware that this is the biggest challenge I've ever taken on. It's the gaming equivalent of signing with NXT, where I have a lot of hard work ahead of me just for the CHANCE to get over on the main roster - only to find that I may not even enjoy it once I get there. But having already accomplished every other goal I've had in the past 20 years, this is one last title that I want a shot at...
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Posted - 5 years 4 months ago
Thought I'd share this e-mail exchange with a young developer for anybody else who is getting started:
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Posted - 5 years 4 months ago
The "Adobe AIR" engine I used to make my 2D mobile apps is nearing the end of its life. Although that shouldn't affect the games as they already exist, it does compromise my ability to make new content in that format. The good news is that I've been preparing for this moment for the past 18 months, and I jumped off the platform just in time to land on another. Who says I don't like platform games?! I can't wait to share what the future holds, as it will leave no doubt that these games belong in the past. Until that becomes clear, your patience and understanding is appreciated. Regardless of how things end, I must thank Adobe for handing me the tools that literally changed my life - along with the millions of people who felt 2D wrestling deserved one last title run.
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Posted - 5 years 5 months ago
If you've been having trouble with MP3 themes on Android, it may be because the "Storage" permission is no longer granted automatically. The latest versions of each game now ask you for this permission when you first access the editor, so be sure to grant it if you intend to use MP3 themes. You can always do this manually in your app settings as well.
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Posted - 5 years 6 months ago
After an 18-month drought where Apple refused to publish my games, I'm relieved to have finally pushed through updates for every major app! This brings them in line with what we see on Android, and should keep them working on iOS 12 and beyond. Apple users have been among my most loyal and supportive, and deserved better treatment. All I can say is that I did everything on my end to keep you in the loop. The good news is that incidents such as these knocked me onto the right track, and the future promises to be especially bright for iOS users. Apple will have less to complain about, and so will you! Link
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Posted - 5 years 7 months ago
It's always exciting to see technology breathe new life into old games. There was a time when iOS could barely handle a tag match between 4 low-poly models that had fists instead of hands! Now I'm testing on the iPhone XR and there's literally nothing its A12 chip can't handle - as many wrestlers as you can fit in a ring with REAL shadows and a full crowd. I'm not the kind of developer that assumes everybody has access to high-end devices, but it's nice to know this will be standard eventually...
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Posted - 5 years 7 months ago
Better late than never, Apple have finally come around to releasing Back Wars almost a year after it was made! It's too little too late to give the project any positive momentum, and resume work on the Game of Thrones style RPG it was building towards, but at least iOS users can complete their collection with this controversial curiosity. Don't spoil the twist(s) that await them if you've already played through the game! Link
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Posted - 5 years 8 months ago
Although Apple were the Grinches that stole Christmas, the good news is I managed to convince them to release The You Testament in time for Easter! The bad news is I had to "convince" them. It took 3 months of tiresome bickering to get this far, and that's what awaits me every time I so much as update a game. Rightly or wrongly, they have me down as some sort of snake-oil salesman who is "spamming" the store with games that nobody likes. Cheap shots against me in the industry... may seem pathetic, but it feeds into a culture where millions of fans are told what they can or can't play by a handful of cynics. If we don't like the stories being told about us, we must learn to tell own stories more powerfully. On the strength of the Android release, The You Testament is already on course to become the most popular game of its kind ever made. Now for the first time in 2 years, iOS users have a chance to sample some of the historical settings they've been missing! This final game in the series plays like the greatest hits of all the ones that came before it - from the law enforcement of Hard Time to the miraculous powers of Super City. This special project is also free to play from beginning to end, with no on-screen advertising and any other proceeds donated to charity Link
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Posted - 5 years 8 months ago
For the 7th year in a row, PAX East had fun pretending they don't know how to play my games on their "Worst Games Ever Made" panel. This year's "horrible app disasters" included Extra Lives and Wrestling Revolution Link
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Posted - 5 years 9 months ago
School Days has surpassed 1 downloads to become the most popular kid in its class! Thanks to everybody who supported the project. I have fond memories of working on it this time 4 years ago. Link
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