Sanitarium - Recent Official Updates About Winners, Gifts, Promos, Announcement.
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Posted - 3 years 2 Weeks ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
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Posted - 3 years 2 Weeks ago
PERFECTO! Link is officially coming to Xbox One and Game Pass! Let's celebrate the return of the Great Jordi Costa and meet a new challenger, Sammy Ho!
Total Number Of Clicks: | 0 |
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Posted - 3 years 2 Weeks ago
Switch players THE Link DLC IS LIVE! Everything should be fixed by now!The nightmare is finally over guys, have fun in Wood Oak City
Total Number Of Clicks: | 0 |
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Posted - 3 years 2 Weeks ago
Windjammers 2 is officially coming to PS4 and PS5 with Gary Scott!Get ready for the open beta starting tomorrow at 3PM CEST till August 22 on PC, PS4/PS5.Learn all tricks to become the best Link in the world
Total Number Of Clicks: | 0 |
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Posted - 3 years 2 Weeks ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 2 Weeks ago
PERFECTO! Link is officially coming to Xbox One and Game Pass! Let's celebrate the return of the Great Jordi Costa and meet a new challenger, Sammy Ho!
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
Posted - 3 years 3 months ago
A year ago, Link and ourselves told you that we were working on Link Today, exactly one year later, we realize that to deliver you a game that meets your expectations and memories, we must postpone its release to 2 It is not internal policy to rush a game, to get it released as quickly as possible. We are a small team, and the quality of game is as important as the health of fellow developers. These two aspects should always go
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
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