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Posted - 1 month 2 Days ago
BOOM! Got a fix for the white terrain issue on Android devices submitted, hopefully they will release it tomorrow? I'm just so happy I got it squared away! Gonna get some good sleep tonight!:
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Posted - 1 month 2 Days ago
Android versions of Update 1.4 are live! Apparently the snow has become sentient and is taking over the game, I'll be out for most of the day but I'll start working on a fix tomorrow!:
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Posted - 1 month 4 Days ago
Apple is really on their game! Update 1.4 is live for iOS with the return of the "locked" camera mode, fixes for the babies causing glitches, and released wolves breaking the game. Also it's built with a newer version of dev software so fingers crossed that helps with crashing some too.:
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Posted - 1 month 4 Days ago
Found the issue with removing a wolf and then not being able to access the wolf menu, should be fixed in the next update!:
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Posted - 1 month 4 Days ago
I think I found an easy way to bring back the "locked" camera option, I'll add into the Gameplay section of the settings for the next update. Seemed like a LOT of people really preferred it.:
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Posted - 1 month 6 Days ago
New update for iOS releasing tonight, let me know what you think of the new tail movement, should be way more smooth. Version 1.3 has some more failsafes in-place to hopefully reduce crashes, still haven't pinpointed the issue but I tried to minimize risks in the code.:
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Posted - 1 month 1 Week ago
Hey Everyone! Sorry for the lack of communication, working on another update, really taking my time on this one. Needless to say this launch wasn't what I was hoping for. After the longest dev cycle of my life it was pretty crushing for it all to go so bad, so again apologies if I'm a bit more withdrawn, just know I wont leave you hanging and I'm working as best I can to improve the game! p.s. I am still collecting all the bug reports so thank you all for your time, effort, and patience!:
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Posted - 1 month 3 Weeks ago
I found what caused the mates turning into babies glitch, its the same that caused the date to reset, i'll push a patch tomorrow for each platform!:
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Posted - 1 month 3 Weeks ago
Getting some good work done on v1.2!:
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Posted - 1 month 3 Weeks ago
Alright Ultimate Wolf Simulator 2 v1.1 update is submitted on all app stores, Patch notes: -Breeding issues resolved -White Terrain issue resolved (android only) -Nighttime duration shortened -Fixed the Breed button crashing... -Significantly increased the Affinity/Trust/Maturity gain rate -Delete key added to keyboard -Fixed invisible holes in Ice Boss arena -Increased feathers gained per bird -Numerous small bug fixes -5% size/performance optimization I know it's not everything, but I think it was enough to get some of the bigger bugs patched up and make my workload a bit more manageable. I'm off for the night but tomorrow we will continue work on update 1.2 (mostly focusing on the mate behavior) I'll make posts when updates go live!
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Posted - 1 month 3 Weeks ago
Ok slight change of plans, I found a MAJOR problem with the breeding, id imagine pretty much no one has had a baby successfully. I fixed the issues and about a dozen others, not everything on the list, but good enough that im gonna get as much done today as possible and submit the first update. Of course ill keep working after and submit another update next week too, but I wanna get these fixes out ASAP!:
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Posted - 1 month 3 Weeks ago
Hey everyone! Still working hard on the update, I'm gonna go "head down" for a few days to make sure I get as much done for this first update as possible! That means I wont be as communicative so apologies in advance. I do plan on having it ready by weeks end though! Thanks again for all the feedback!:
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Posted - 1 month 3 Weeks ago
The Ultimate Wolf Simulator 2 is out now in all mobile app stores! Links below: On iTunes: Link On Google Play: Link On Amazon: Link
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Posted - 1 month 3 Weeks ago
Late night surprise! Google Play just finished up the review process for Ultimate Wolf Simulator 2 and we are now LIVE! Link
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Posted - 1 month 3 Weeks ago
Got over a dozen various bugs fixed and improvements done today. Also re-introduced an info section with explanations for all the new features . (alert system, combat, bonding, etc). Clearly theres something messed up with my code for having/swapping mates (a surprisingly complex part of the code), so tomorrow will be a deep dive into that! Thanks for your patience everyone!:
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Posted - 1 month 3 Weeks ago
Here is a look at the various notes/bugs ive complied from your feedback, theres a few more I added later but yeah, this is the goal for the update, get all this fixed and submit an update by weeks end! Thanks so much for your help everyone!:
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Posted - 1 month 4 Weeks ago
Ok Google Play people i did some Twitter detective work, most other developers are saying it takes 5-7 days for their new review process to complete I submitted it last friday so maybe we'll see the release later this week? Just wanted to share the info with you!:
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Posted - 1 month 4 Weeks ago
I'll be compiling a list of all your bugs today and starting work on an update. I'll fix as many as I can and submit an update before the end of the week! Thank you all so much for taking the time to write thoughtful and detailed bug reports. I'll post the list tomorrow so we can make sure I got everything!:
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Posted - 1 month 4 Weeks ago
Sorry for the delay with the Google Play release! Last time I released a game they didn't really have a review process and it was pretty much instant, it seems now they have a longer more in-depth review. I'll update everyone as soon as I know something. Keep the feedback and bug reports coming. Today I am decorating for halloween but monday morning well start work on the first update! We are the #5 RPG Game on iPhone after just one day! :
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Posted - 2 months 3 Hours ago
The Ultimate Wolf Simulator 2 is LIVE on iTunes App Store for all iOS devices! Link We also just passed review on the Amazon App Store! Link ... Google Play has been submitted and its still processing, I'll have a link up ASAP! Feel free to leave all your bug reports below or email them to me chris@glutenfreegaming.com I'll be taking two days off for my wedding anniversary and general exhaustion haha But monday we can start a good list for the first update and discuss what you all do/dont like about the game. Thanks for all the support everyone! WE ARE BACK!
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Posted - 2 months 18 Hours ago
Ok well even though it passed review it seems to be taking a while to go live. Still working on the Android versions terrain issue, made some progress, but not enough to get something submitted tonight. This will be my last update for tonight and we'll start fresh in the morning, hopefully with a link to the live version in the App Store!:
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Posted - 2 months 21 Hours ago
Soooo funny story, I wanted to be sure the game submitted with plenty of time to wait for the review process on iOS, or if any issues came up I would be able to solve them by Oct 15th. Turns out there were no issues, and the game went into review like IMMEDIATELY sooo... the game should be launching in a few hours? I'll post links as soon as possible! I am still working on the Google Play version, everything seems good except I am getting some weird terrain stretching issue. Will keep everyone updated! I'll try and have something submitted tonight so Android users can hopefully play tomorrow.:
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Posted - 2 months 1 Day ago
Android users, could you shout out your current phone/tablet in the comments, doing final testing on device today, it will help to know what some of you are using!:
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Posted - 2 months 3 Days ago
IT'S TRAILER DAY!!!! Link Thanks for your patience everyone! If all goes well next week will be the release of Ultimate Wolf Simulator 2!
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Posted - 2 months 5 Days ago
100% the #1 request for the game was an expanded wolfpack, so I increased the family size to 10 wolves! There is also a new TEEN age level your wolves will grow through. New customizations were added to control wolf height/tail/head/ear size to give further variations within your pack. And mate interactions were completely revamped including the addition of dynamic relationship stats. Too much to explain really, you'll just have to see it for yourself in ONE WEEK! XD I'll be releasing the trailer mid-week. Hopefully submitting the game on Sunday, and then its up to the different app stores to review and release (hopefully on Monday/Tuesday but again this is out of my control).:
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Posted - 2 months 1 Week ago
Another of the biggest changes to the game is how time/seasons work. There is now a true calendar year that controls environmental changes like snow gathering on the ground, leaves turning colors, and likely-hood of various weather events. Elevation will also play into this, the higher into the mountains you are the more snow will gather. I even added a new blizzard, when you are high up in the mountains, and its the middle of winter, you'll risk freezing, and need to seek shelter or warm yourself by a fire to survive the storm. Keep an eye on the new "warmth" vitals icon to be sure your wolf is warm enough!:
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Posted - 2 months 1 Week ago
OK with release 2 weeks away, I guess it's time to start showing off screenshots. Here is a good look a the new UI and battle mechanics. I decided to do away with the constant vital bars at the top, health is now combined with you wolf icon (the outer circle bar will deplete), and your other stats like hunger, thirst, etc will show as icons when they are under 50%, same with energy and experience, only showing when necessary. The idea was the less I put on the screen, the... more immersed in the world you will be. There is even a setting for the transparency of buttons etc if you want even less distractions. The new battle mechanics are directional/dodge based. Enemies will attack in 1 of 3 directions, and you'll have to quickly react by moving your wolf in that direction to dodge the hit. This gives battles much more skill, and to compensate for being able to dodge, enemies do much more damage, fights will hopefully feel more dangerous and more rewarding to win!
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Posted - 2 months 2 Weeks ago
Less than three weeks till Ultimate Wolf Simulator 2 is finished! Just doing late game dev stuff like adding a tooltip system to make sure all the new features are clearly understood and you'll get tips as you play!:
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Posted - 2 months 3 Weeks ago
Tomorrow my best friends arrive for a few days, it'll be my last break before the final push! I'll be aiming for a mid-October release, thanks for your patience and support everyone! Just a couple more weeks!:
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Posted - 3 months 2 Days ago
Link Hey everyone! Enjoy your first look at the new game! I hope you all like it! p.s. Sorry I messed up the resolution! Working on a new computer and didn't have the settings for my recording software right.
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Posted - 3 months 2 Days ago
Working on the sneak peek today! I'll either post it tonight or tomorrow!:
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Posted - 3 months 1 Week ago
Planning on giving everyone their first look at the game NEXT WEEK! I'll do my best to capture it on device. The overall scope of the game has all been finished up, the next 4-6 weeks will be testing / optimizing / bug fixing / polishing / etc. We are almost there!:
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Posted - 3 months 1 Week ago
I was working on the environment and exploring today while listening to cello music on youtube, this amazing song came on and it just made the game feel SO epic Link
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Posted - 3 months 2 Weeks ago
I really appreciate everyone being so patient, I don't want to leave you all in the dark too long, and I think I finally have a handle on the scope of the game. Nothings for sure, but I am ***aiming to release the new game mid-October***. I don't want to work *too* long without feedback from you all on the direction I am taking the game, plus I LOVE Halloween and would like to not be working quite as much during my favorite holiday. So yeah, I'm capping any more new features for now and trying to finish / perfect / optimize what I have. I'll keep you all updated as we get closer to finished.:
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Posted - 3 months 2 Weeks ago
Now that I'm back in full gear with work it's nice having hobbies to break up the day. I started teaching myself how to play the cello about 9 months ago and I spend about an hour a day practicing. It's been really difficult since I have no musical background and had to learn everything from the basics (kinda like coding!), but yeah it's a great change of pace and I swear it gives me so much clarity if I'm stuck on a work problem. Anyone else learning or already playing an instrument?:
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Posted - 3 months 2 Weeks ago
One thing I definitely want to do differently is the post-release process. Especially with this first game, I've changed SO much, I look forward to feedback on what you like or don't like, what could be better (you all have the BEST ideas), etc. So I'm planning a full month of updates to the wolf post-release where we work together on making it as perfect as possible. Then we can talk about the next game!:
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Posted - 3 months 3 Weeks ago
Nothing big to update on right now. Working on small touches like making SURE weather stops getting into the den. Making weather more realistic by alternating its trajectory / speed / amount throughout the storm. Nothing fancy but hopefully the small details will add up!:
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Posted - 3 months 3 Weeks ago
Gotta call it for the night but a FANTASTIC work weekend so far! Dynamic snow is a GO! And not just for the "snowy" area, snow will effect multiple world zones, begin/end at different times of the year, build up over time, and vary in amounts based on elevation etc.:
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Posted - 3 months 3 Weeks ago
It's blows my mind that eyes are SO perceptive. Even if my brain doesn't know exactly whats off, I can tell something is wrong with a particular area in the world from such a small glance. Using reference photos of real world location has proven very helpful. Every day I'm learning new techniques and putting my 100% focus into every last detail of the map, hand placing every last blade of grass, I really want to achieve something worlds beyond anything you've seen till now!:
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Posted - 3 months 3 Weeks ago
More environment work today, hoping to wrap up the main forest portion of the map. Watched some youtube videos at the gym on designing realistic looking forests and got some great tips!:
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Posted - 3 months 4 Weeks ago
Working on map design today! Hope everyone is having a great week!:
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Posted - 4 months 3 Days ago
Have a great weekend everyone! I've got friends visiting so I'll be getting a nice little break. Cleaned and reorganized the office today so I'll have a nice fresh start on Monday!:
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Posted - 4 months 5 Days ago
Today I'm starting what I think is the biggest new system in terms of gameplay and how you interact with other animals! Wish me luck! Nothing helps me stay focused and working hard like a little Lo-Fi radio! 3 Hope you all are having an awesome week! Link
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Posted - 4 months 1 Week ago
Hey everyone! Working on some cool new movement related stuff this week. I wanted to request that everyone hold off on asking me about release dates. I do struggle with some anxiety and want to be focused on making the best game possible and not worrying about when it will be ready. I promise it will be out this year, but beyond that I just want the freedom to learn and grow and make the absolute best game I am capable of. Thanks for understanding and I appreciate everyones excitement!:
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Posted - 4 months 1 Week ago
I think one of the most requested additions to the game is having a bigger wolf pack, so I am happy to announce your pack size will increase from 6 to 10 in the new game! Now in order to do this in an efficient manner I added a new "hunters" feature, which allows you to choose up to 5 of your family members to bring with you on hunts/exploring, while the others will hang out in your den. The logistics of fights/maneuvering the world with 9 other animals following you just wasn't feasible and made for a chaotic experience. P.S. this week of work went GREAT and I managed to add every new feature I wanted including a deep personality/relationship system for each wolf, all of which is affected by in-game actions/experiences!:
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Posted - 4 months 1 Week ago
Starting work on the new system for mates/wolfpack today. Not gonna give too many details because my plans are ambitious and I don't even know if I'm capable of making whats in my head. But my focus will be bringing depth and complexity to the pack system and relationships of your wolves.:
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Posted - 4 months 1 Week ago
You all have been amazing and I think its's still a little early for the reveal but I don't want to make you wait any longer, the Ultimate Wolf Simulator is getting a sequel and will be the chosen animal in the completely revamped line of simulators!:
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Posted - 4 months 2 Weeks ago
Excited for a full week of work! Almost finished with the bosses and I think they came out great! I even added elemental powers gained by defeating them that can help you access hidden/locked areas of the world! Kind of my homage to Zelda games.:
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Posted - 4 months 2 Weeks ago
Hey everyone! Still working hard on the boss fights but they are coming along GREAT! They are structured in 3 phases (based on remaining HP), and increase in difficulty with each new phase. They also bring a bit of fantasy element into the game as they are the elemental spirits of the world. Thats all for now! XD:
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Posted - 4 months 3 Weeks ago
What devices are you playing games on these days? My test phone is a iPhone 6s (2015), so anything newer than that should have great performance. I'm using a new rendering system which will give the games a performance boost, but the caveat is that I wont be able to support anything before the iPhone 5s (2013). Thats a six year old device so I would hope the majority of us have something newer than that. Working on dynamic snow for the seasons right now...:
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