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Posted - 6 months 2 Weeks ago
Hi everyone, weve got a lot of supportive messages from you these days (as well as tons of questions for the team about Part 3). As a newly recruited ommunity manager, I'm very pleased to meet you, I truly enjoyed to see all your love and support! Ive never seen the likes of it before! Thank you all for this wonderful experience, please be sure Im here for you anytime and dont hesitate to let me know, Ill be happy to help you! Ill do my best to keep you informed on fu See More:
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Posted - 6 months 2 Weeks ago
Hi everyone, weve got a lot of supportive messages from you these days (as well as tons of questions for the team about Part 3). As a newly recruited ommunity manager, I'm very pleased to meet you, I truly enjoyed to see all your love and support! Ive never seen the likes of it before! Thank you all for this wonderful experience, please be sure Im here for you anytime and dont hesitate to let me know, Ill be happy to help you! Ill do my best to keep you informed on further updates on my part. Polina.A message from Dimmie for you:Dear friends,I hope that in those difficult times you are safe, taking care and taken care of! Thank you so much for all the letters of support and so many warm wishes!!As usual any game-pertinent information will be at the very end of my message! Were having a special thought for those in the hospitals and their close ones. Being at the hospital with something potentially lethal is always terrifying, but to be there in such times must be unbearable. Thank you for your messages and we wish you a speedy recovery! Stay strong!Id also like to express immense gratitude to those who are working right now so that the rest of us could buy food, receive packages; making sure that the streets are safe, fires extinguished, water and electricity flowing. And especially those who are risking their lives on the frontlines!All of Goblinz are safe and working from home. Everyone told me to wish you the best! And after 20 years of working with people, you know when they mean something (they really do).But today I'd like to get more personalAs someone who had a heart attack at 23 and spent many years with chronic bronchitis (and someone generally prone to overthinking), I started preparing well in advance. I bought a freezer, filled it to the brim, hoarded a pack of (10) masks and stocked on all necessities (yes, lots and lots of toilet paper). Basically, I made sure to have no reason to leave the house for months. But as in every good zombie movie, it is not just the virus itself, it is the people you're barricaded in with. And, just generally, life is too complex to fully anticipate. Please bear with me! Take my mother, for example. A doctor in economics with published books and generally a very smart person. Yet she decided to go skiing with friends in mid-March... on the Italian border! I must say that I do appreciate her logic - at 67 no one knows how many such trips they have left. Unfortunately, the whole station went into lockdown and she had to come back early. I picked her up and she went into quarantine inside her room - the UV lamp I got came in handy! Or take Alice, my girlfriend - successful business woman, a rather rational human being... Who in ten days picked all the tasty stuff out of my three-month food supply, forcing me to go to the store again!I wonder how many of you can somehow relate right now - one side or the other? HahaHowever, like I said, life is anything but predictable. After a few days of being annoyed (and having long debates with myself on the merits of socialism vs meritocracy), I took a different look at the glass that at the time seemed half empty.Cooking meals with my mother in quarantine was actually an amazing experience! Like all of us, I had contemplated having to take care of my parents one day, but this was different. Not an inevitable descent, but an experience. To be able to give some of my mother's care back was an incredible opportunity! Every day we would think of things to cook, of ways to lift her spirits - making faces out of food that we left under her door, sending her stories and links, even eating (and having a few drinks) on video. And later, when mother left the quarantine, I was (at first forcefully) reminded... how much I missed her cooking!!And now that everything is closed, we had to find new ways to pass time together with my girlfriend. Stuff like just sitting and reading nearby (crazy, right?) or even trying a puzzle next week (running out of excuses)! And strangely enough, I am talking more with my closest friends too. Also, so many little things to look forward to - in a week, as a surprise, we'll be cooking a cake for mother's birthday - my first cake!! (cold sweats)Something else I have noticed were traditions. In the new global world they were seemingly making less and less sense. And now local dishes suddenly are the tastiest because, well, that's really the best you can cook with local produce - ancestors weren't dumb after all. I hope that, wherever you are, you are as safe as the situation allows it! And whoever you are with, that you're cutting them some slack and they are cutting you some. But I also hope that maybe this crisis helps us rediscover ourselves as families, as nations (at the very least in local culinary traditions) and as humanity. Maybe, after all is said and done, it isn't the dish that counts or where are we eating it, but who are we eating it with?It is a pleasure and a privilege to be working with such a team as Goblinz. And a great privilege to have such fans and players from so many different countries and cultures! Thank you, friends, for making these days brighter for me, for us! Stay safe! This too will pass, let's make the best of it!Yours truly, DimmieNow finally to some distractions!At Goblinz everybody is working from home and we have just finished finally sending off the necessary equipment and moving servers. There are some delays, but were almost fully functioning again!We are working on the XBox release of both Parts 1 and 2 and are still not giving up hope to release Part 2 on Big Fish Games. We are, of course, working on Part 3 and Id say that were halfway there now. The majority of locations and minigames are done, but theres a lot of work around those and I am still finishing the texts.With the team we have picked a few new images from Part 3. Some may start a few theories, but thats what distractions are for! Polina will make a few posts soon with more news!:
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Posted - 6 months 2 Weeks ago
Hi everyone, weve got a lot of supportive messages from you these days (as well as tons of questions for the team about Part 3). As a newly recruited ommunity manager, I'm very pleased to meet you, I truly enjoyed to see all your love and support! Ive never seen the likes of it before! Thank you all for this wonderful experience, please be sure Im here for you anytime and dont hesitate to let me know, Ill be happy to help you! Ill do my best to keep you informed on fu...
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Posted - 10 months 2 Days ago
Merry Christmas and Happy Holidays from the Goblinz team! For reasons beyond control we've spent most of the year with a skeleton crew (more on that later by Dimmie), but we've been hiring back since August. My name is Polina and I'll be one of the two part-time community managers. Goblinz never had a marketing or media person (which explains the absolutely abysmal communication track record), but from now on there will always be someone to answer your questions, even if ...
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Posted - 10 months 2 Days ago
Merry Christmas and Happy Holidays from the Goblinz team!For reasons beyond control we've spent most of the year with a skeleton crew (more on that later by Dimmie), but we've been hiring back since August.My name is Polina and I'll be one of the two part-time community managers. Goblinz never had a marketing or media person (which explains the absolutely abysmal communication track record), but from now on there will always be someone to answer your questions, even if See More:
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Posted - 10 months 2 Days ago
Merry Christmas and Happy Holidays from the Goblinz team!For reasons beyond control we've spent most of the year with a skeleton crew (more on that later by Dimmie), but we've been hiring back since August.My name is Polina and I'll be one of the two part-time community managers. Goblinz never had a marketing or media person (which explains the absolutely abysmal communication track record), but from now on there will always be someone to answer your questions, even if I have to bug Dimmie hourly about them!I love the True Fear series and have played one Act of Part 3 and it is amazing! I've picked a few images below.We hope to know the dates in the coming months and from now on will be making regular posts.Now I give the floor to Dimmie and he's going to tell the story, in my opinion, worth reading to the end. Dimmie, to you:Hello!A year ago the future looked bright and for the first time we felt confident of keeping promises to you. Finally, money was coming in and all we had to do was make games, which is something we love doing. What could go wrong? Well, a lot.Below is a detailed account of what has happened. I doubt that it will be an interesting read, but feel like I owe you all the details. Skip to the last paragraphs for Part 3 details. Goblinz doesn't not have an office. team works from home from all over the world (literally all over the globe). However, the bulk of programmers and artists are from Eastern Europe. About a year ago it became increasingly difficult to transfer the salaries there due to geopolitical events (it doesn't get more "beyond control" than this). At first a third of transfers would "come back" (minus random, never explained fees that were never refunded). Then the transfers simply stopped. You see, apparently, it was cheaper for banks to simply refuse all transfers than study each one in detail and risk popping on the radar... We have virtually ceased activity by early 2019 and still it took us months to pay the employees what we owed them. We were able to pay the last dues just a month ago!It took us all this time to fix this seemingly "easy problem". Basically, we had to find a bank that specializes in video games and was able and willing to justify transfers to the controlling authorities. So short version - since August we've paid everything we owed and are almost at full capacity again. Read on if you want more details.At this point you may ask yourselves "sure, we get it, but why no news for over a year!?" A fair question...I have known that we would have to open a new company for a while, but we didn't have a dime to spare - everything was going into Part 2 and we still had to borrow every month. As soon as Part 2 came out, I made opening the company my priority and was assured by lawyers that it wouldn't take more than three months. Why so long? Banks willing to work with certain zones take an extra long time vetting their new clients - makes sense! So, having the dates, I confidently made the post a year ago - last post.And then the "beyond control" thing happened again, and again, and again. Every time I was given a new date, usually "two more weeks", and then in two weeks something new was happening. Each time I would write a post and each time I wouldn't post it, thinking to myself "okay, we have zero credibility now, instead of promising dates, let's wait until it actually happens". And each time I was right to wait. By late Spring, having lost most of the team I've built over 19 years, I had lost hope and couldn't bring myself to write anything or answer any letter.It would take (more) pages to cover everything that we went through, but I will detail one particular moment just to illustrate how incredibly unbelievable the situation was at times.Late Winter we were almost there! A lot of crazy, statistically unbelievable things have happened, but we were there. All I had to do, was receive a letter by regular mail, print, sign, scan and mail back... except the letter wouldn't arrive! I went to investigate and found out that the postal service in Paris were on strike (funny, heh?). I went to the post office and was told that they kept a minimal service and that next day they would get me my letter. Next day I receive a happy text message from the concierge of my building (in France it is typical for all mail to come to the concierge and then be distributed) - the letter had arrived! concierge, Jerome, is a great guy, a fan of True Fear, who has helped us a lot on the French version. After I had been nagging him about THE LETTER for days, he was understandably excited for us.I remember taking my time leaving my apartment. It felt serene, like a storm had passed. I even wrote an email to the team, saying that we are at the "finish line". When I finally did go, I found the concierge sitting on the floor in front of his door with a screwdriver. I remember having a nervous laugh and even taking a photo. The door broke down and, trying to save money, Jerome tried to open it himself... Predictably enough, by the time we called a professional, the door was well beyond easy fixing. When the door finally opened, it was night and the weekend had already begun.I signed the papers and was waiting for Monday to mail them by DHL, thus avoiding the ongoing strike... only to wake up Monday to the news that the bank that we were using for some transfers at the time, also worked with Venezuela and, thus, was from now on on a sanctions list! And that absolutely absurd coincidence immediately triggered a red flag at new bank, restarting the whole vetting process all over again, this time with increased scrutiny!!! And I know that even if the letter were already in the mail, it wouldn't have changed a thing, but still, the coincidence of it happening that exact day felt uncanny...I really hope that at least some of you like my work enough to believe that if I were to invent an excuse, I would have come up with something less unbelievable. I remember thinking to myself up to a point that this would make for a good story until it got so unrealistic that even telling it felt weird. And that point came BEFORE the above letter incident - hense my nervous laugh when I saw the concierge with the screwdriver.But, unfortunately, a lot of things that have happened to both company and several of its core members during this year were a fine example of how truth, not being constrained by realism, can indeed sometimes afford being stranger than fiction...If you've read that far into my mumblings, let me thank you by sharing some details of current situation! As you may have seen by recent releases on PS4 and Switch, we're alive again - the team is almost complete and most of the talents have quit their new jobs and are back with us! Some had amazing stories to tell - one of lead artists took that time to paint the ceilings of a church, for example! But we're back and very excited to be working again!As of now Part 3 has over 5 playable hours and 3 of those are 100% finished (sounds, animations, etc). There are already 34 puzzles and almost 7 minutes of cut-scenes. Basically, I'd say that we've done 40% of the work on Part 3, not counting the testing and platform specifics. Since we're still hiring, it will take us a couple more months to figure out the dates, but so far the work is going well and on schedule.To put in perspective, right now we have a finished game almost the length of Part 1. However Part 3 need to be the longest and most polished installment. As you may know, originally True Fear wasn't supposed to be a trilogy, so Part 3 has to be "disproportionately" rich in revelations and be significantly scarier - as the ending of a horror movie should be. In some ways Part 3 will also be closer to Part 1. I don't want to spoil anything, but there will be more of the "locked inside a haunted house" vibe we had in Part 1.There will be two endings, as I have originally planned (but had almost given up on). More on that later! I feel bad for the very long letter, but believe that after so many broken promises I owed it to those willing to read through it. Also. I missed "talking" to you, guys! There will be someone answering the comments and letters from now on. We are in constant contact and all information will come directly from me. I will, obviously keep answering many letters myself - now that I have help, it will be much easier! Still, give us some time to sort through the 1000+ unread letters first!Dimmie:
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Posted - 1 year 10 months ago
Merry Christmas and Happy Holidays!!! We are happy to say that the iOS version has been released a few days ago and seems to not be experiencing any major issues! This was first, experimental release on iOS and next time we expect to release both the Android and iOS versions at the same time. Tomorrow we're starting to roll out a new update with several Bonus Material features, such as replaying a puzzle or watching cutscenes. We were also hoping to include the game updat...es as well (3 new jump scares, updated texts and minor fixes), but those will have to wait January. My vision of the "Making Of" section of Bonus Material was impossible to implement and we'll publish a bigger update once we finish work on the alternative. The update may take a few days to show on some platforms. Some bad news on the localization front, though. German publisher currently cannot translate the game and we're looking into different options right now. A big thanks for those who have offered to help us with translations or proofreading! You'll hear from me early January! We're working on making the documents more readable. We are planning to translate the game to German, Spanish, Portuguese and Italian. Also hoping to translate to Korean, Polish and Chinese. We're working on the Playstation 4 and Switch versions of the game and should know the release date soon. Right now we expect it to happen before winter's end. After that we will work on re-releasing True Fear Part 1 on iOS (the game hasn't been updated since launch), update it on all systems and then we'll start working on the XBox version. The release on Big Fish Games will probably only happen after the Extra Episode is released (for the Collector Edition). The game may come out on Zylom earlier - I'll know soon! Finally, the Extra Episode is right now scheduled for Spring. Most likely late Spring or even early Summer. It is looking to be almost as long as True Fear Part 1 now and keeps growing. It is story-rich and should confirm/cancel some theories I've been reading (thank you for those!). Haha We'll soon show some content and give more information! Thank you for an amazing year! You have been the best players we could dream of! Thank you for your patience, neverending support and amazing letters and reviews!!! Dimmie and the Goblinz
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Posted - 1 year 10 months ago
Merry Christmas and Happy Holidays!!! We are happy to say that the iOS version has been released a few days ago and seems to not be experiencing any major issues! This was first, experimental release on iOS and next time we expect to release both the Android and iOS versions at the same time. Tomorrow we're starting to roll out a new update with several Bonus Material features, such as replaying a puzzle or watching cutscenes. We were also hoping to include the game updat...es as well (3 new jump scares, updated texts and minor fixes), but those will have to wait January. My vision of the "Making Of" section of Bonus Material was impossible to implement and we'll publish a bigger update once we finish work on the alternative. The update may take a few days to show on some platforms. Some bad news on the localization front, though. German publisher currently cannot translate the game and we're looking into different options right now. A big thanks for those who have offered to help us with translations or proofreading! You'll hear from me early January! We're working on making the documents more readable. We are planning to translate the game to German, Spanish, Portuguese and Italian. Also hoping to translate to Korean, Polish and Chinese. We're working on the Playstation 4 and Switch versions of the game and should know the release date soon. Right now we expect it to happen before winter's end. After that we will work on re-releasing True Fear Part 1 on iOS (the game hasn't been updated since launch), update it on all systems and then we'll start working on the XBox version. The release on Big Fish Games will probably only happen after the Extra Episode is released (for the Collector Edition). The game may come out on Zylom earlier - I'll know soon! Finally, the Extra Episode is right now scheduled for Spring. Most likely late Spring or even early Summer. It is looking to be almost as long as True Fear Part 1 now and keeps growing. It is story-rich and should confirm/cancel some theories I've been reading (thank you for those!). Haha We'll soon show some content and give more information! Thank you for an amazing year! You have been the best players we could dream of! Thank you for your patience, neverending support and amazing letters and reviews!!! Dimmie and the Goblinz
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Posted - 1 year 10 months ago
Merry Christmas and Happy Holidays!!! We are happy to say that the iOS version has been released a few days ago and seems to not be experiencing any major issues! This was first, experimental release on iOS and next time we expect to release both the Android and iOS versions at the same time. Tomorrow we're starting to roll out a new update with several Bonus Material features, such as replaying a puzzle or watching cutscenes. We were also hoping to include the game updat...es as well (3 new jump scares, updated texts and minor fixes), but those will have to wait January. My vision of the "Making Of" section of Bonus Material was impossible to implement and we'll publish a bigger update once we finish work on the alternative. The update may take a few days to show on some platforms. Some bad news on the localization front, though. German publisher currently cannot translate the game and we're looking into different options right now. A big thanks for those who have offered to help us with translations or proofreading! You'll hear from me early January! We're working on making the documents more readable. We are planning to translate the game to German, Spanish, Portuguese and Italian. Also hoping to translate to Korean, Polish and Chinese. We're working on the Playstation 4 and Switch versions of the game and should know the release date soon. Right now we expect it to happen before winter's end. After that we will work on re-releasing True Fear Part 1 on iOS (the game hasn't been updated since launch), update it on all systems and then we'll start working on the XBox version. The release on Big Fish Games will probably only happen after the Extra Episode is released (for the Collector Edition). The game may come out on Zylom earlier - I'll know soon! Finally, the Extra Episode is right now scheduled for Spring. Most likely late Spring or even early Summer. It is looking to be almost as long as True Fear Part 1 now and keeps growing. It is story-rich and should confirm/cancel some theories I've been reading (thank you for those!). Haha We'll soon show some content and give more information! Thank you for an amazing year! You have been the best players we could dream of! Thank you for your patience, neverending support and amazing letters and reviews!!! Dimmie and the Goblinz
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Posted - 1 year 10 months ago
The French version was released on Android and Steam today! The iOS version has been submitted for review yesterday and should become live any day now! And, yes, it will have the French language (even if the description is in English - it takes time to update). We will have news on the German translation any day now! Also we soon start work on the Spanish and Portuguese versions! Have a great weekend!... La version Franaise est dsormais disponible sur Android et Steam! La version iOS va sortir d'ici 1-2 jours, normalement! Bon weekend tous!
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Posted - 1 year 10 months ago
We have been testing the iOS version for over two weeks now and will release it in the next few days. It may happen as soon as this weekend or next week at the latest, depending on how long does the submission process take. The French version will only be released next week. The German version should be ready in the course of December. We are also starting work on the Portuguese and Spanish versions thanks to the offer of several fans to help us with the translation! Thank yo...u so much!!! A few words from Dimmie. In French. Bonjour! Je sais que ce n'est plus la premire annonce de dates que je fais pour la version Franaise, mais cette fois-ci, c'est la bonne. Nous allons enfin la sortir la semaine prochaine! Nous tions srs d'y arriver cette semaine, mais la qualit de la traduction tait moins bonne que nous esprons. Du coup je suis en train de relire tous les textes et j'espre terminer durant le weekend. Nous comptons sortir le Chapitre Supplmentaire (4+ heures de jeu) ce Printemps et cette fois la version Franaise sera prte le jour du lancement. Au fur et mesure que nous remboursons nos dettes, il devient plus facile de planifier et de tenir les dlais... Merci encore de votre patience!!! Sortir le jeux sur plusieures plateformes tait un nouveau challenge pour nous et faire la traduction nous-mmes aussi. Mais nous apprenons de nos erreurs! Dimmie We have been testing the iOS version for over two weeks now and will release it in the next few days. It may happen as soon as this weekend or next week at the latest, depending on how long does the submission process take. The French version will only be released next week. The German version should be ready in the course of December. We are also starting work on the Portuguese and Spanish versions thanks to the offer of several fans to help us with the translation! Thank yo...u so much!!! A few words from Dimmie. In French. hello! I know this is no longer the first date announcement I make for the French version, but this time it's the right one. We're finally getting her out next week! We were sure to make it this week, but the quality of the translation was less good than we hope. So I'm re-reading all the texts and I hope to finish during the weekend. We plan to release the Additional Chapter (4 + hours of play) this Spring and this time the French version will be ready on launch day. As we pay off debts, it becomes easier to plan and keep the deadlines... Thank you again for your patience!!! Getting the game out on several platforms was a new challenge for us and doing the translation ourselves too. But we learn from mistakes! Dimmie
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Posted - 1 year 10 months ago
We have been testing the iOS version for over two weeks now and will release it in the next few days. It may happen as soon as this weekend or next week at the latest, depending on how long does the submission process take. The French version will only be released next week. The German version should be ready in the course of December. We are also starting work on the Portuguese and Spanish versions thanks to the offer of several fans to help us with the translation! Thank yo...u so much!!! A few words from Dimmie. In French. Bonjour! Je sais que ce n'est plus la premire annonce de dates que je fais pour la version Franaise, mais cette fois-ci, c'est la bonne. Nous allons enfin la sortir la semaine prochaine! Nous tions srs d'y arriver cette semaine, mais la qualit de la traduction tait moins bonne que nous esprons. Du coup je suis en train de relire tous les textes et j'espre terminer durant le weekend. Nous comptons sortir le Chapitre Supplmentaire (4+ heures de jeu) ce Printemps et cette fois la version Franaise sera prte le jour du lancement. Au fur et mesure que nous remboursons nos dettes, il devient plus facile de planifier et de tenir les dlais... Merci encore de votre patience!!! Sortir le jeux sur plusieures plateformes tait un nouveau challenge pour nous et faire la traduction nous-mmes aussi. Mais nous apprenons de nos erreurs! Dimmie
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Posted - 1 year 11 months ago
While we're almost done fixing the worst issues with the game, we can go back to release schedule again. Thank you for your patience! We are finally releasing the Mac version of True Fear Part 2 tonight! The iOS version is in testing and should be out in a week or maybe two. The French version is almost ready, while the German version will take a few more weeks. The PS4 and Switch versions will be finished before the end of winter, but it is too early to announce a firmer date. Hopefully it will happen closer to mid-winter, but we cannot say yet.:
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Posted - 1 year 11 months ago
While we're almost done fixing the worst issues with the game, we can go back to release schedule again. Thank you for your patience! We are finally releasing the Mac version of True Fear Part 2 tonight! The iOS version is in testing and should be out in a week or maybe two. The French version is almost ready, while the German version will take a few more weeks. The PS4 and Switch versions will be finished before the end of winter, but it is too early to announce a firmer date. Hopefully it will happen closer to mid-winter, but we cannot say yet.:
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Posted - 1 year 11 months ago
It is happening! True Fear: Forsaken Souls Part 2 should be now live on Google Play and Steam! We still cannot believe it! Thank you so much for your support and your incredible patience with us! I'll repeat that the game is only released on Android and Steam (PC) for the moment. The iOS and Mac versions will follow in a couple of weeks. French language will be added in a few days and German will be added in a little longer. The PS4 and Switch releases might happen as early a...s late December, but more likely early 2019. This is the first time we are releasing the game without an actual publisher, so this is the first time we had to run the QA ourselves. There might be glitches. Actually, no, there definitely will be a few glitches. We apologize for them and will be fixing them ASAP and updating the game! Also a few features will be added in a couple of weeks - some of the Bonus Material, a lot more music (we're having a glitch with it) and even a couple more subplots. Dimmie will be polishing the game through November. Dimmie wanted to write a big letter, but is too busy now. Definitely expect a long and tearful letter any time soon! Haha We have just assembled the data from testers and the game is even longer than we expected - the average time was close to 10 hours! Dimmie is even afraid that it is a little too vast and it is sometimes hard to keep track. Let us know what you think! We all hope that you will enjoy the game! (is this really happening?)
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Posted - 1 year 11 months ago
It is happening! True Fear: Forsaken Souls Part 2 should be now live on Google Play and Steam! We still cannot believe it! Thank you so much for your support and your incredible patience with us! I'll repeat that the game is only released on Android and Steam (PC) for the moment. The iOS and Mac versions will follow in a couple of weeks. French language will be added in a few days and German will be added in a little longer. The PS4 and Switch releases might happen as early a...s late December, but more likely early 2019. This is the first time we are releasing the game without an actual publisher, so this is the first time we had to run the QA ourselves. There might be glitches. Actually, no, there definitely will be a few glitches. We apologize for them and will be fixing them ASAP and updating the game! Also a few features will be added in a couple of weeks - some of the Bonus Material, a lot more music (we're having a glitch with it) and even a couple more subplots. Dimmie will be polishing the game through November. Dimmie wanted to write a big letter, but is too busy now. Definitely expect a long and tearful letter any time soon! Haha We have just assembled the data from testers and the game is even longer than we expected - the average time was close to 10 hours! Dimmie is even afraid that it is a little too vast and it is sometimes hard to keep track. Let us know what you think! We all hope that you will enjoy the game! (is this really happening?)
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true fear: forsaken souls i gift, promo
Posted - 1 year 11 months ago
It looks like we are on track to release the game today 8pm Paris time, which is 3pm ET! Everybody is running around like crazy, bumping into each other. Dimmie is testing the game, sighing at every feature that didn't make it into the build. Don't worry, though, we'll be updating the game through November with all of those! We are releasing the Android and the PC (Steam) versions simultaneously. The iOS and Mac versions will follow in a couple of weeks. Mac probably even ear...lier. For the moment, only the English and Russian versions are ready. Dimmie is still working on the French version and we expect it to be ready in a few days. The German version will take longer, possibly over a month. We'll announce the dates for other websites and platforms soon too. But first we'll take a couple of days collecting the data and fixing the issues that may come up. So, a little less than eight hours to go!
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true fear: forsaken souls i gift, promo
Posted - 1 year 11 months ago
We are sorry to announce that we have to postpone the Android release by... two days! :( The Steam PC version stays on track, but may be also postponed by two days. We'll confirm that on Wednesday or Thursday. So right now we are standing to release both the Android and the PC (Steam) versions on Friday November 2nd. The Mac and iOS versions should be very close behind.... We apologize for yet another delay!!! A word from Dimmie: Hi! I know that we haven't even started rebuilding your trust and here go again... Unfortunately, releasing the game on PC/Mac, Android/iOS and with gamepad support at the same time was too much for us. We should have given up on gamepad support (to add it later with an update), but I somehow missed that... I imagine that many of you are thinking something like "I knew it" or even "I bet that after two days there will be another five". We totally deserve this! All I can say is, we are not asking for a month or even a week, but two days. We are working literally day and night to make this happen. I very sincerely apologize for again not keeping word. I especially apologize to those who made plans, freed up time to play the game! I know how you feel and I am deeply sorry! Dimmie
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Posted - 2 years 1 Week ago
We have promised that the PC/Mac, Android and iOS version of True Fear: Forsaken Souls Part 2 will be released on Halloween. Good news - all three versions are ready! - The Android version will be released on Google Play on October 31st. Possibly even earlier in some territories. - The PC/Mac version will be released on Steam between October 28th and November 2nd. It is less in control than Android, so we cannot yet name a precise day. - The iOS version will be a bit late...
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Posted - 2 years 1 month ago
We are very happy to announce, that we have the dates for the release of True Fear Forsaken Souls Part 2! The PC/Mac version will come out on Halloween. We are absolutely sure of it! We are also hoping to release the Android and iOS versions on the same day, but we may run late by a couple of weeks. We should have a better idea by October! Playstation 4 version should be ready in December, but probably will not come out until January. But we'll try!... One thing that may disappoint, is that so far we are sure about the Halloween release of the PC/Mac version on Steam only. We are still waiting to learn the dates on other portals. Hopefully, it will also be Halloween or at least very close. Right now the game is 100% finished and Dimmie is adding his final touches while we are testing the game. Dimmie always keeps adding and changing little things up until the game is released (and often beyond), so no need to worry!
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Posted - 2 years 2 months ago
We have released older HOPA Mystery Valley on Google Play! The game was reassembled from scratch with Dimmie working on all the controls and original artists coming back to update some of the art. The game now supports the wide screens and has a much better touch functionality. We are currently working on adding a Bonus Material section with some art and the achievements that will be added in a free update some time soon. The game has been released on iOS a long time ago ...
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Posted - 2 years 2 months ago
A quick heads up. As "usual" we are running a bit late on schedule and will only deliver the version to Dimmie for his final test on August 15th, two weeks later than planned. However, we saw it coming and planned the tests around it. As a result, the delay should not affect the grand picture - we are still on track to send the game to the publishers on September 1st! Since at times several members of the team were free, together with Dimmie they were working on a small side project. More on that this Friday!:
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Posted - 2 years 3 months ago
A quick update. It looks like we're on track to finishing the modifications by the end of July! Possibly first week of August at the latest. Dimmie is pushing for more transparency, so below are the details. Maximum effort! There were a lot of modifications: 23 scenes were changed, 3 totally new locations were added, as well as 6 new puzzles. Furthermore, we are recording a lot of new voiceovers right now. The playthrough is much smoother, the story much clearer.... We are also happy to say that Svetlana, the lead artist behind Mystery Valley and True Fear 1 is back with us! She left three years ago for health reasons and then we couldn't hire her back because... well, we had no money. We expect her to start work on True Fear 3 in August. We'll send the new version to producers early August and we do not expect too much feedback. Even if there is, we are not likely to do much about it - we are all happy with the current version and want it out ASAP! So, hopefully, by September 1st we will have the final PC/Mac version. Depending on the publishers, the game may come out right away or wait a couple more months for a good release date / publisher QA. We are pretty confident to release the Android version for Halloween. Since we do not go through a publisher on Android, there are less uncertainties. Then, a month or two later we expect to have the iOS version. We also hope to have a PS4 version ready for Halloween, but there are more things that can potentially go wrong there. We will keep you posted on all developments!
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Posted - 2 years 5 months ago
We have received the feedback from producers a few weeks ago and it wasn't all good... While the graphics quality and overall value was praised, the story and gameplay was confusing to most. As a result, we're in for 1-2 months of last minute changes. Read on for (tedious) details from Dimmie if you have the courage: Hey!...
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Posted - 2 years 6 months ago
We are sending True Fear Forsaken Souls Part II to the first publisher today! It is a month later than we expected, but only due to unforeseeable circumstances outside control. Dimmie wrote a two page letter (with a graph!) to explain the situation in detail, but we talked him out of publishing it. We know you are tired of excuses. We'll see the first feedback from this (friendly) retail publisher and then send the game to the big digital publishers a couple of weeks lat...er. Soon after we'll know the release date! Attached are a few screenshots from the current version. Each member of the team picked one from the images we added recently. Three shots from the cutscenes and three images from the game. In total three are from the bonus chapter. Hopefully next post will have THE date!
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Posted - 2 years 8 months ago
We have been testing the game since December and, while I was expecting to have it ready for release by now, I was given the estimates a few days ago and they don't look good... The team has estimated that it will take 2-4 months to release True Fear: Forsaken Souls Part II. I must say that I was more than disappointed by the news and have spent the last days talking to different members and seeking second opinions. Unfortunately, it seems that those estimates are correct. Be...cause the work on the game has stopped and restarted so many times, going through 3 team leaders, 4 game designers (my assistants) and 2 game engines, we now have many bugs and inconsistencies that need to be found and fixed. There is also something else. I have written the game 6 years ago and had a very specific vision. During the years compromises were made to save money or simply accommodate other people's or publisher's desires. While separately, each little thing seemed insignificant, it became clear now that the story took somewhat of a back seat and I find it unacceptable. The story is pretty interesting and the trilogy does come, in my opinion, to a very cool and logical conclusion. I was given the option to wave some problems and adapt the story to release the game a bit earlier but, frankly, I do not want to take it. The game was in development so long already (and actually looks and plays really well) and it would a pity to not add the final touches to save a month or two. We are currently finalizing the to-do lists and should have a more precise estimate by the end of the month at which point we will make another announcement. Now, I know that this may seem pretty much like any post we've made in the last years, but there are some differences. First of all, all the major casual game publishers are onboard, so we know that the game will be on Big Fish Games, for example. Second, we have the team and money to do it. Holding out 4 months may be challenging, but we do expect to finish earlier - possibly as early as in 2 months. Also we will be releasing the first chapter on Sony PS4 and Nintendo Switch soon, which should bring in some cash. Finally, we already have the design and budget for the final part. We estimate that it should take no longer than a year to be released after part 2. Possibly less than 9 months. Obviously, coming from us, dates probably mean nothing, but we have a great (almost) all new team, so let's see how we hold the "2-4 months" promise! Hopefully, one day we will rebuild trust! Once again, thank you for the wonderful messages!!! I keep printing and adding them to my wall. Sorry for the long post, but I wanted to be fully transparent. For a change. Dimmie Azu
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Posted - 2 years 10 months ago
We would like to take today as an opportunity to inform you of the state of cursed trilogy. We are sending the game to Big Fish Games and a couple of other publishers before end January. We have already agreed and the game will be published. Then, as soon as we are given a date a date, we will announce it. For those who still remotely trust what we're saying, some details: After last announcement, the Android sales failed to materialize. The first 5 months brought i...n less than $300... Later the sales did pick up and did so quite significantly. We expect to reach a MILLION downloads by the end of the year! Unfortunately, by that time we were once again deep in debt and had to take on several minor jobs. We went back to True Fear in September and were hoping to release the game by the end of the year (hence the snowy cover page), but failed to predict the sheer amount of bugs and errors. We'll figure out who's fault it is before we start work on the last chapter... After we failed to keep last word, Dimmie decreed that we won't make any more public announcements until we have a solid date. We don't exactly have that now, but we're absolutely confident in the above statement - the game is finished, bonus chapter and bonus materials included and we're just waiting for a few texts now. We have no other plans and we do have the necessary finance to finish everything. Thank you so much for everything! We've thanked you for the patience and support so many times that it is hard to say anything else with a straight face... A special thanks to new Android fans - if True Fear 2 sales will be anything like the first game, Android alone should finance the sequel. Meaning that we will no longer depend on publishers and approvals in the future. It took us almost 18 years to get here. And Dimmie would like to thank all those sending their support and (very deserved) outrage. He particularly liked the one message about the fact that many fans had time to have children while waiting for the sequel. He printed and hang that one over his desk. Happy Holidays!!!
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Posted - 3 years 7 months ago
An update on what is happening! We expect the QA to be finished in two weeks and to receive the finals texts around mid-April. We'll fix the found issues, integrate the texts and that's it. Frankly, we would rather not give any dates, given past record. The good news is that after that there are no more unknowns! We have went through the Steam release process for the first episode and know exactly what to expect and how long does it take (a few days). Why is it taking so ...long? First of all, we have never had to organize the QA and localization process ourselves. Then there's the fact that only 3 people on the team actually work on True Fear now. The others are on work for hire projects to pay for everyone. Thank you very much for your offers to crowdfund the game! Dimmie admits now that it might have been a good idea back in September, but now, when we're a couple of months away from the game release, it'll only complicate things. We are all at Goblinz very grateful for all the support! We also totally understand those whose patience has long ran out - ours would have too, probably... We may have a good news soon, though. Dimmie and a few others have been working on a new True Fear concept outside the Forsaken Souls trilogy and will be presenting a prototype to a big publisher in May. We will be looking for testers this April! Here are a two stills from the mid-game "Enlightenment" cut-scene and two images from the Bonus Chapter of the game.
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Posted - 3 years 8 months ago
Despite your great reviews, the Android version didn't get much traction. So we have taken a job on the side to raise some money - been busy working night and day on it. We should finish the job in two weeks and move on to releasing True Fear Part II. It shouldn't take us more than two months. We realize that by now nothing we say means anything, so we'll just keep on working and hopefully this will be the first time we'll keep word.... The only silver lining to this is that Dimmie has been spending all his free time making minor changes to True Fear. Since we are releasing the game ourselves, Dimmie has decided to try and revert any censored changes and bring the story back to what is was originally intended. Also the two scares that were judged to be "too much" and were removed are going to be back in the game.
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true fear: forsaken souls i gift, promo
Posted - 3 years 10 months ago
We have just released True Fear Part I on Android! Link The release on Steam got us about 60% of the money we need to release Part II ourselves (localization and QA) and we are confident the Android version should provide the rest.... To publishers dismay Dimmie insisted that we stress out that this is EXACTLY the same version that was released on Steam and you should NOT buy it if you already played the game! We tremendously appreciate your support, but this would be a rip off at this point. Dimmie's words. However, if you could rate the free demo or even give it a good review (copy paste if you already have reviewed the game) it could be extremely useful! Thank you!
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true fear: forsaken souls i gift, promo
Posted - 3 years 11 months ago
Here are the links to the True Fear: Forsaken Souls 2 playable demo! PC - Link Mac - Link ... We have never released anything ourselves, so we hope that everything goes well and the server runs smoothly. Fingers crossed. Also, we are still waiting for digital signature, so you will likely see a message telling you that the file could be potentially dangerous as the publisher is unknown. Please let us know your thoughts and impressions!
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true fear: forsaken souls i gift, promo
Posted - 3 years 11 months ago
We would like to thank everyone for supporting release on Steam and for your fantastic reviews!!! If haven't already, please leave us a review! Reviews are very important on Steam. Much more so than on any other portal. If you have already left a review on another portal, you can simply copy paste it to Steam or just write a few words. As long as you click the "recommend" button, it helps the game!... Thank you!!! The demo of Part II will be live on Steam tomorrow. Steam will automatically update the game, unless you are playing it. While the demo is mostly a finished game, some things are still not final and some scenes may lag and even crash. There are two problems in particular - no game music and some Facts (notes, etc) are missing. We usually add the music and Facts after the QA to avoid having to re-do it if the publisher asks us to change something. While both the music and the Facts play, of course, a large part in the immersion, we hope that you will still enjoy the demo! Please let us know what you thought of it! We are working to make the demo available for free to everyone. We still need to solve a few legal and technical issues, but it should happen in 2-3 weeks. By that time we also hope to have a release date. Fingers crossed!
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Posted - 4 years 1 Week ago
True Fear: Forsaken Souls Part I has finally been released on Steam!!! Link This is a very important step for us! Not only should Steam generate a welcomed new source of income that will right away go towards starting work on True Fear 3, but generally Steam is a very good new platform that doesnt interfere with the games content.... Finally, this release should help pave the way for an earlier release of the sequel! This is the ultimate edition of the game and as such the Steam release has a few new and unique features in addition to all the features of the Collectors Edition: - All hidden object scenes have been redone - made darker and more logical to suit the games atmosphere better. - An options allows you to forgo hidden object scenes altogether and play all new actions scenes instead. - The game features a couple of original uncensored scenes, one of the earlier, uncensored versions of the Intro and a new puzzle. - A full gamepad support has been specifically tailored to the game. - Finally, the game features the whole set of Steam Assets 6 Emoticons, 5 Trading Cards, 5 Profile Backgrounds, 5 Badges, 1 Foil Badge and supports both the Steam Achievements and Steam Cloud Saves. While the game hardly has enough new features to warrant purchasing it again, we wanted to thank those, who will, by including in this release a link towards the playable demo of the sequel. Since September, Steam only takes into account reviews posted by people who have purchased the game and on Steam reviews are very important. The link to the demo will become active on October 31st. The same demo will become publically available a few weeks later.
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Posted - 4 years 2 Weeks ago
Unfortunately, we are still waiting the legal approval. We hope to have better news soon! Meanwhile, since we cannot yet release a public demo, we decided to send a playable version of the game to Alexander Brandt, who has run one of the first and biggest fan pages of True Fear. He will soon post a review on his blog the B&B Games: Link ... We are working to make the demo public and hope that the full game will soon follow!
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Posted - 4 years 3 Weeks ago
A little update on what is going on. Currently we are going through the legal steps necessary for an early release of True Fear: Forsaken Souls 2 on Steam. While the process turned out to be longer than we expected, Big Fish Games are being extremely helpful in this process. This is very cool of them - it shows that BFG care about their customers and are genuinely interested in everyone enjoying True Fear as early as possible, even if it is on another portal. As soon as we c...an, we will be making a few exciting announcements. Keep in mind though, that we will now have to put the game through the QA process. This is a first for us as previously BFG took care of everything on their end. We do not know yet how long exactly it will take, but we will be throwing all resources on it to release the game as early as technically possible. We are working on releasing a playable demo earlier to hopefully make the wait more bearable and possibly even help with the QA. Thank you very much for you patience!
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Posted - 4 years 1 month ago
We have received bad news and wanted to make sure that we have a solution before announcing it. To surprise Big Fish Games were not very interested in the sequel to True Fear. We were told that there are already a lot of quality games waiting for release and True Fear 2 wont launch until the summer of 2017 As a result we will probably release the game ourselves on Steam and a few other portals. It was a big decision for us, but there was absolutely no way that we woul...d make you wait another six months. Having said so, we are still trying to work with Big Fish. We will post the release dates as soon as we know them hopefully before the end of September. Despite having to take on a few jobs on the side to help pay the salaries, we are on schedule to have the release version by the end of September. Then, hopefully, well have a release date fast enough. We expect to come back with more news next week!
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Posted - 4 years 3 months ago
A little update on the situation! We'll clearly not be ready for an August release, but everything looks on track for late September. The game is finished and the only things that keep us are sounds and music. Dimmie has been torturing Eric for months now, going through iteration after iteration and we hope that soon they will settle on something and we'll finally play the finished game!... Meanwhile, here are some new sketches and screenshots from the game!
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Posted - 4 years 4 months ago
We finally have some news! True Fear: Forsaken Souls Part 2 will come out somewhere between August and October this year. We were hoping that to have the exact date and that it will be earlier, but unfortunately this is all we have for now. This may not be viewed as good news and I understand if many will be annoyed or even angry. However for us at Goblinz, having seen how many times this project was close to not seeing light of day at all, this is good news! The game IS read...y and once the last technical problems are fixed and a few minor modifications made, it WILL be published. Once again I apologize for not keeping my word and not answering earlier. I understand than some may see this as a sign of my lack of caring, but I assure you that it is the result of exactly the opposite. For the last weeks I kept postponing this post hoping that we will have some better news. I do read every comment and care deeply about them. I feel extremely bad about betraying your trust. But, as a good friend recently put it - the longer you don't answer someone you care about, the harder it becomes to answer. I was hoping to come back with good news, so I kept postponing... The game is better than the first and unlike the first it will be allowed to be published (almost) exactly as we imagined it. There are several moments in the game that are much scarier than anything we were ever allowed (or had the technical level) to do before. The whole team is working hard on speeding it's release. We will publish some news about the game and new images soon! Dimmie
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Posted - 4 years 6 months ago
We present the True Fear: Forsaken Souls Part 2 trailer! Unlike in the trailer of the first game, where we showed almost all memorable moments from the game in the game, we decided to show just one important moment and leave the rest out. Let us know in the comments if you feel that the trailer should have shown more!... The bonus chapter is going into QA in a couple of weeks and we should obtain a launch date shortly after. Fingers crossed! Thank you for your patience and all the amazing messages of support!
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Posted - 4 years 6 months ago
We'll release the trailer for True Fear: Forsaken Souls Part 2 on Monday! Sorry for being late as usual... Dimmie asks to say that it's his fault, which is probably true - as with most cut-scenes, he has been personally supervising every aspect. Just for the trailer it took 24 takes with (the very talented) Celia Quillian (who is reprising her role of Holly's mother) before Dimmie validated the voice and went on to torture Eric Los (who's back as the main composer).... We do have a tentative launch date, but as we have not respected any date we have announced, we have decided to wait a little longer before making the announcement this time to see if any unexpected problems arise. But the game is ready and in testing! Thank you again for your patience and all the amazing messages! Dimmie goes through them all and then posts some around the office to motivate the team. And it works!
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Posted - 4 years 7 months ago
Hey! When I posted the last message, I expected by now to upload the trailer and announce the release date. Unfortunately, I still can't do either. We relied on outsourcing for several tasks and now we're stuck waiting for some of those contractors. We are waiting for proofreading and some actors. They are very talented professionals and I am sure that the delay will be worth it.... But the good news is that the main game is ready and we are finishing up the bonus chapter! Hopefully soon you will get to see the trailer and we will set a tentative release date with Big Fish. Thank you for your support and understanding! It really means a lot to us! Dimmie
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Posted - 4 years 7 months ago
Sorry we're not giving any news! We are hoping to make a big announcement in 2-3 weeks.:
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Posted - 4 years 11 months ago
It looks like we have the final schedule! We are almost on track to finish the game by December. Maybe 2-3 weeks late over a few minor issues, but no longer. However, unfortunately it was impossible for the publisher to start the QA before we submit the final version, so now we have to wait for the test of the game. The said QA should start in late December or early January. It usually lasts a little less than two months. Of course we will try to expedite the process. Then we... will have to wait for an available launch date (which can take months), but Big Fish Games assured me that True Fear will be given priority. In other words the game will most likely be launched in March. Yes, a year and a half late... I have already mentioned several times the reasons for the delays. Now, having just played the (almost) final game, I have to say that I do not regret my decision to spend more time on it. Yes, we could have spent less time and much less money, as the publisher has suggesting. But, for me, the biggest advantage of being an independent developer is to be able to make the games I like. Even if we take two years per game and can barely stay afloat. The sequel is not only better looking, with better effects and different settings, it is also almost three times longer than the original game. Here are a few screenshots from the first 4 cutscenes. And the cutscenes actually get better as the game goes on. Of course I agree that such delays are unacceptable. Especially in a case of a trilogy. Once again, I am very sorry! We are doing everything in power to make sure that such a fiasco doesn't happen again: A year ago we had two artists, now we have eight. A year are ago we had one 3D artist and now we have three. A year ago we didn't have a dedicated effets artist and now we do. A year ago I was the only game designer and now I have two assistants. I am not going to repeat the mistake of announcing a date for the final chapter, but it should take significantly less. Hopefully 3-4 times less. Thank you for your patience and continuous support!!! It made a huge difference both for me and for the team! Sincerely, Dimmie Azu
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Posted - 5 years 1 month ago
We have finished the main game and we will test it and do the SFX and voice-overs during September. Early October the game should go into QA. Meanwhile we are working on the bonus chapter. Unfortunately we had to shift some of forces towards the Android and STEAM versions of the first game. Otherwise we could have run out of cash before finishing the second.... It's hard to tell when the game will be finally published, but usually it takes us 2-3 months to pass QA. Hopefully this time it will be faster.
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Posted - 5 years 3 months ago
We apologize for not giving any news! Unfortunately the iOS sales were very disappointing and we couldn't hire more people as we initially intended. So we all concentrate on work and no one finds time to make and select the screenshots. Sorry about that! Here are some new pictures from the game and a couple of stills from the Intro. Dimmie also apologizes for not answering any messages lately. He literally does the job of three people right now. He should be available soon, ...though. Maybe some of you could wonder why the iOS sales were "very disappointing" (Dimmie asked to address this issue here as well). The publisher's theory basically was "people want Candy Crush, not to read long stories". Dimmie's theory is that it is not easy playing a dark game on a smaller screen or to get involved in a scary story without the comfort of a bigger monitor, more comfortable position and better sound. Please don't worry, though, the sequel IS coming out and it is close to being submitted for QA as planned.
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Posted - 5 years 5 months ago
Hi everyone! My name is Dimmie Azu. I write and direct True Fear: Forsaken Souls. I see many people wondering why is it that we decided to remake most of the game and thus delay it by so long. It is a legitimate question and would like to try and answer it. When we submitted True Fear to Big Fish Games, we were told that their audience does not like to be scared, 90% of them skip all cutscenes and generally don't care about the story. ... We spent over 6 months changing the game, making it brighter, lighter, less scary, shortening the cutscenes, cleaning up the blood and removing all "religious material" (pentagrams and such). Without that the game would not be published. It was a huge pain and cost and while doing it, we kept this in mind for the sequel. Please don't blame Big Fish Games, though. They only wanted us to have better sales and not offend their core audience. So it's not like they are evil or something. When the game came out, Big Fish came to us and admitted they were wrong and basically gave us more freedom for the next installment. So we went and started undoing those changes that we just made to the sequel. At the same time we saw the amazing reviews of the game and felt like we owe fans something better. We wanted the sequel to compare to the first game, almost the same that the first game compared to "other" games. We saw that many players asked the game to be scarier, while some said that they loved the story, but didn't like the scares. So we added the Fear Levels. And I can tell you that the Extra Fear level has a few REALLY terrifying moments. We saw that many players asked for a more challenging HARD difficulty level and we made sure that the sequel has that. We saw that many players complained about the value of the Bonus Chapter and so we made sure the new Bonus Chapter has something unique. But most importantly, we wanted the sequel to have something completely new that doesn't change the creepy concept of the game, but adds a completely new mechanic. And we think we did just that with a couple of new features. Ultimately, we overstretched ourselves, experimenting and redoing things from scratch too much. In retrospective, this was a mistake and I realise that we probably would have served fans best by respecting the promised date rather than adding extra features. I feel deeply sorry about this and the only thing that I can say in defence is that whether you wanted this or not, you will get a game that's truly closer to a horror movie than the first game.
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true fear: forsaken souls i gift, promo
Posted - 5 years 6 months ago
We have just uploaded a few screenshots and some concept art from the sequel! The game is almost finished, but we are still working on the cut-scenes which we want to be significantly better and scarier. It may take us another 2-4 months to finish them and cast the actors. We wanted to address some complaints from the first game and the Hard difficulty level will be much harder. The player will have to deduce many "realistic" actions from reading notes and looking for clues.... Also we have tried to make the game graphics brighter while keeping the creepy factor. This was quite delicate and we hope we did it right. We have also added 3 Fear Levels and even at the medium setting the game will be scarier than the first. We are particularly happy with the night vision goggles phases in the game. Hopefully, we will upload some screenshots of it in a couple of weeks! Let us know what you think of the screenshots!
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true fear: forsaken souls i gift, promo
Posted - 5 years 6 months ago
Incredibly enough, we finally get a Facebook page! First of all, we would like to really thank everyone for the incredible support you have shown for True Fear: Forsaken Souls I! The amazing and heartwarming reviews at the Big Fish Games website were the best reward a team can receive and was an incredible inspiration to us all. ... Secondly, we would like to apologize for the delays in the production to the sequel of True Fear. While there were many factors due to the delay, the main one was decision to address all the complaints and wishes we saw in the reviews. So that ended up having us redo the game almost from scratch and was in retrospective a huge undertaking. Still, we think it will be worth the wait and we hope that you will appreciate and enjoy best game yet! Currently we are very busy preparing for the imminent launch of True Fear: Forsaken Souls I on iOS. But come back next week for more details and the first images of the sequel!
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true fear: forsaken souls i gift, promo

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