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Posted - 5 years 5 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament Link 1. Scoring Algorithm* With the help of feedback from the BZT community, we further refined the scoring algorithm to ensure the proper bomber gets awarded each kill2. In-game Scoreboard & HUD* Moved to a title-safe position so it is visible on all TVs* Renders behind characters now* Hide pause button when primary user is using a gamepad3. Good Neighbor Achievement* Now can obtain it much easier4. Smarter AIs* AIs more strategically go after powerups* Better navigation during "sudden death" falling blocks - for revenged and on-board AIs5. 2x Portuguese* Split European and Brazilian Portuguese* Both languages are available within the Setting Page6. More robust networking* Scale testing past 1 CCU7. Smoother frame rate* Warm up all shaders in the load sequences* Avatar customization caching8. Parties* Better handling of guests joining and leaving parties9. Improved audio* Reduced the number of simultaneous explosion sounds to keep audio from clipping at the start of 32-player Battle Royale matches1 Additional bug fixes* Fixed various small bugs to further refine the user experience
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Posted - 5 years 5 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament Link
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Posted - 5 years 5 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week. 1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death. 2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch... 3. Fixed in next patch - Unfortunately the game is still giving very wrong scores, showing suicide, and it was not. 4. On todo list, will take time - We would very much like to change the place characters on the map, example When there are only 2 people in the room, there always starts the game with the 2 characters cast one side of the other, this is very annoying, because the person wants to kill without It would be better if the characters were sepadados, each one in the corners of the map. 5. We believe this is fixed in next patch but need repro video or more information - Many times when we minimize the game screen ends up blocking the game.
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Posted - 5 years 5 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week. 1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death. 2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch... 3. Fixed in next patch - Unfortunately the game is still giving very wrong scores, showing suicide, and it was not. 4. On todo list, will take time - We would very much like to change the place characters on the map, example When there are only 2 people in the room, there always starts the game with the 2 characters cast one side of the other, this is very annoying, because the person wants to kill without It would be better if the characters were sepadados, each one in the corners of the map. 5. We believe this is fixed in next patch but need repro video or more information - Many times when we minimize the game screen ends up blocking the game.
Total Number Of Clicks:
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Posted - 5 years 5 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
Total Number Of Clicks:
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Posted - 5 years 5 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
Total Number Of Clicks:
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Posted - 5 years 5 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
Total Number Of Clicks:
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Posted - 5 years 6 months ago
Link Scoring Kills - Expert Players are Awarded! When a bomber is caught in a multiple bomb explosion chain, here is how we now determine who is awarded the kill:... 1. Find the closest in-range bomb in the chain, on the same X or Z as the hit bomber, with an owner on a different team. That bomb's owner is awarded the kill. 2. If (1) doesn't award a kill, then find the closest Hamiltonian distance bomb with an owner on a different team. That bomb's owner is awarded the kill. 3. Otherwise, the owner of the 1st bomb in the chain to explode is awarded the kill The result is that using punch, kick, or throw to trap or stun kill bombers results in the correct killer being assigned. Also, significantly less kills are deemed suicides or team kills. Punch, Kick, & Throw - Improved! You can now drop a bomb on one tile, then move onto an adjacent tile (and up .4 meters onto it) and still successfully punch, kick, or throw the previously dropped bomb that is behind you and on a different tile. High-Latency High-Packet-Loss Network Board Synchronization 1. Fixed rare cases where it was possible for invisible blocks to remain after bombs exploded 2. Fixed rare cases in which invisible or ghost powerups could be created 3. Fixed rare case where bombers could disappear or flicker while running 4. Successfully landing a Revenge Kill looks nicer 5. Additional code to ensure the board remains 1 in-sync even if someone has a high degree of packet loss and 5 latency UI Cleanup 1. Snappier button clicks 2. No longer need to click on a bomber to rotate the lobby screen 3. All popup dialogs close when a match begins 4. Lock out UI tabbing when popups are displayed 5. UI behind a popup cannot take focus in any manner 6. In the lobby, disable bomber selection and rotation in all necessary cases 7. In-game quick chat button maps now display correctly for all players on each machine 8. More text scaling adjustments for Asian languages 9. Additional UI-related improvements Additional Bug Fixes 1. Treasure Mode - Coin drops are no longer throttled in online games 2. AIs use Quick Chat more intelligently 3. Fixed black screen on 1st run that was due to a Steam Client update 4. Improved level 3-1 dialog text 5. Lots of Kings Mode improvements! 6. Lots of Zombie Mode improvements! 7. Additional AI improvements 8. Lots more! Link
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Posted - 5 years 6 months ago
Score, Kick/Punch/Throw, Network, and a LOT more improvements! Link
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