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Posted - 2 years 3 months ago
Please help: Blast Zone! Tournament could use some positive metacritic reviews: Link
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Posted - 2 years 3 months ago
Please help: Blast Zone! Tournament could use some positive metacritic reviews: Link
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Posted - 2 years 3 months ago
We have doubled the amount of EXP for all game modes! Link
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Posted - 2 years 4 months ago
Link Pretty cool! Who's playing?
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Posted - 2 years 4 months ago
Hey everyone, The most recent update list appears shorter than the last, yet don't let it's length fool you! It's larger than it appears! Parties - More PvP... * "No AI" option on Exhibition page so its easier to manage a party of real players (thanks for feedback Taco Toro) Controls - Greatly Improved * Reduced player collision size so there is more wiggle room * More robust gamepad support * Rumble working * Lights work on DualShock 4 controllers * Using latest Rewired with IL2CPP support Audio - Better Tuned * Reduced cheering events and lengths * End-of-game stringer music uses in-game music volume HUD - Fixed * Hearts and time remaining properly display on tutorial levels * Player arrow displays on tutorial levels Single Player - More Fun * Jungle 4-2, 4-3, 5-1, 5-2, 12-2, 13-2, 13-3, 16-2, 16-3, 19-3 improved * Pirate ship 3-3, 13-2 revised * Racing 7-2, Racing 7-3 iterated on Video - More Options * More resolutions to choose from Bug Fixes * Assorted minor bug fixes Go have a blast! Link
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Posted - 2 years 4 months ago
Hey everyone,The most recent update list appears shorter than the last, yet don't let it's length fool you! It's larger than it appears!Parties - More PvP See More:
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Posted - 2 years 4 months ago
Hey everyone,The most recent update list appears shorter than the last, yet don't let it's length fool you! It's larger than it appears!Parties - More PvP* "No AI" option on Exhibition page so its easier to manage a party of real players (thanks for feedback Taco Toro)Controls - Greatly Improved* Reduced player collision size so there is more wiggle room * More robust gamepad support* Rumble working* Lights work on DualShock 4 controllers* Using latest Rewired with IL2CPP supportAudio - Better Tuned* Reduced cheering events and lengths* End-of-game stringer music uses in-game music volumeHUD - Fixed* Hearts and time remaining properly display on tutorial levels* Player arrow displays on tutorial levelsSingle Player - More Fun* Jungle 4-2, 4-3, 5-1, 5-2, 12-2, 13-2, 13-3, 16-2, 16-3, 19-3 improved* Pirate ship 3-3, 13-2 revised* Racing 7-2, Racing 7-3 iterated onVideo - More Options* More resolutions to choose fromBug Fixes* Assorted minor bug fixesGo have a blast! Link
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Posted - 2 years 4 months ago
Hey everyone,The most recent update list appears shorter than the last, yet don't let it's length fool you! It's larger than it appears!Parties - More PvP* "No AI" option on Exhibition page so its easier to manage a party of real players (thanks for feedback Taco Toro)Controls - Greatly Improved* Reduced player collision size so there is more wiggle room * More robust gamepad support* Rumble working* Lights work on DualShock 4 controllers* Using latest Rewired with IL2CPP supportAudio - Better Tuned* Reduced cheering events and lengths* End-of-game stringer music uses in-game music volumeHUD - Fixed* Hearts and time remaining properly display on tutorial levels* Player arrow displays on tutorial levelsSingle Player - More Fun* Jungle 4-2, 4-3, 5-1, 5-2, 12-2, 13-2, 13-3, 16-2, 16-3, 19-3 improved* Pirate ship 3-3, 13-2 revised* Racing 7-2, Racing 7-3 iterated onVideo - More Options* More resolutions to choose fromBug Fixes* Assorted minor bug fixesGo have a blast! Link
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Posted - 2 years 5 months ago
Thank you again for your feedback! We hear you!NOTE: BOMB BUDDIES SPEED IS NOW ON 114%Bomber Controls - Tighter controls See More:
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Posted - 2 years 5 months ago
Thank you again for your feedback! We hear you!NOTE: BOMB BUDDIES SPEED IS NOW ON 114%Bomber Controls - Tighter controls* Bomber moves faster at all speeds* Bomber rotates faster* Bomb Buddies speed - mutators page 114% (was 170%)* PaoPaoTang like speed - mutators page 133% (NEW)* Super Bomberman R like speed - mutators page 170% (NEW)Friend Invite System - Revamped* Click on "Invite Friends" to get a list of your friends, then click on them to send invites* Works on players that are playing Blast Zone! Tournament and those that are not currently playing BZTIt is now easy to invite multiple friends while in a network party* Added button directly on main interface for keyboard & mouse playersFind Match - Far less AIs* More time is allocated to allow finding real players* FFA Wildcard - if there are at least 2 real players, then no AIs will be added* Team Ranked - only requires teams to have the same number of players (minimum 2) to reduce AIsParty List - Shows more info* Less aggressive filtering so you can see full rooms* NOTE: "Friends Only" parties can only be seen by the Host's friendsUser Interface - Steamlined* Scroll bars can be dragged with mouse again* Easier to select Bombers with Right Stick on gamepads* Settings and Quit are now directly on the main menu* Made UI easier to navigate with the left analog stick on gamepads * In the Play sub-menu, Single Player is listed first* Single Player, Social, and additional pages are much more responsive* Tips on loading screens - explain game modes in multiplayerHUD - Improved* Battle Royale shows the number of alive players* In all timed modes, the match timer now vibrates when time is running outNetworking Code - More robust* More robust retries for less disconnections* Party matches should always start now* Players should see "Cannot connect to Blast Zone Servers" much less often now* Idle timers are much longer so parties will not get disbanded as quicklySingle Player - Tweaks* Level 9-1 removed one-way tile that went directly into a soft block* Level 20-1 reduced the number of enemies from 32 to 16Tutorialization - Got some* In-game tutorial on first run of game - auto-starts single player 1-1* Added key press information to level 1-1's tutorial* New players are reminded to click on the bomber for more optionsAudio - Balanced* Turned down default music volume* More volume optionsThere will be more updates! Hope you have a blast!:
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Posted - 2 years 5 months ago
Thank you again for your feedback! We hear you!NOTE: BOMB BUDDIES SPEED IS NOW ON 114%Bomber Controls - Tighter controls* Bomber moves faster at all speeds* Bomber rotates faster* Bomb Buddies speed - mutators page 114% (was 170%)* PaoPaoTang like speed - mutators page 133% (NEW)* Super Bomberman R like speed - mutators page 170% (NEW)Friend Invite System - Revamped* Click on "Invite Friends" to get a list of your friends, then click on them to send invites* Works on players that are playing Blast Zone! Tournament and those that are not currently playing BZTIt is now easy to invite multiple friends while in a network party* Added button directly on main interface for keyboard & mouse playersFind Match - Far less AIs* More time is allocated to allow finding real players* FFA Wildcard - if there are at least 2 real players, then no AIs will be added* Team Ranked - only requires teams to have the same number of players (minimum 2) to reduce AIsParty List - Shows more info* Less aggressive filtering so you can see full rooms* NOTE: "Friends Only" parties can only be seen by the Host's friendsUser Interface - Steamlined* Scroll bars can be dragged with mouse again* Easier to select Bombers with Right Stick on gamepads* Settings and Quit are now directly on the main menu* Made UI easier to navigate with the left analog stick on gamepads * In the Play sub-menu, Single Player is listed first* Single Player, Social, and additional pages are much more responsive* Tips on loading screens - explain game modes in multiplayerHUD - Improved* Battle Royale shows the number of alive players* In all timed modes, the match timer now vibrates when time is running outNetworking Code - More robust* More robust retries for less disconnections* Party matches should always start now* Players should see "Cannot connect to Blast Zone Servers" much less often now* Idle timers are much longer so parties will not get disbanded as quicklySingle Player - Tweaks* Level 9-1 removed one-way tile that went directly into a soft block* Level 20-1 reduced the number of enemies from 32 to 16Tutorialization - Got some* In-game tutorial on first run of game - auto-starts single player 1-1* Added key press information to level 1-1's tutorial* New players are reminded to click on the bomber for more optionsAudio - Balanced* Turned down default music volume* More volume optionsThere will be more updates! Hope you have a blast!:
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Posted - 2 years 5 months ago
Blast Zone! Tournament is FREE on Steam for a limited time! Get it now while the offer still lasts! Link
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Posted - 2 years 5 months ago
FREE for a limited time! Get it while you can! Link
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Posted - 2 years 6 months ago
New track! sickest complextro drop that I ever made!! ! Link Link
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Posted - 2 years 6 months ago
New track! sickest complextro drop that I ever made!! ! Link Link
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Posted - 2 years 6 months ago
New track! sickest complextro drop that I ever made!! ! Link Link
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Posted - 2 years 6 months ago
New track! sickest complextro drop that I ever made!! ! Link Link
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Posted - 2 years 6 months ago
New track! sickest complextro drop that I ever made!! ! Link Link
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Posted - 2 years 6 months ago
Since the beginning of November, time has been mostly spent on the PlayStation 4 version of Blast Zone! Tournament. The PS4 version will be feature complete next week and already runs at 60FPS @ 4K (on a PRO) and 60FPS @1080P on a standard PS4. After we submit the game to Sony's QA team in early December, we will be working on the Xbox One version. Xbox One version will be completed even faster as many of the improvements we made for the PS4 also directly apply to the Xbo See More:
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Posted - 2 years 6 months ago
Since the beginning of November, time has been mostly spent on the PlayStation 4 version of Blast Zone! Tournament. The PS4 version will be feature complete next week and already runs at 60FPS @ 4K (on a PRO) and 60FPS @1080P on a standard PS4. After we submit the game to Sony's QA team in early December, we will be working on the Xbox One version. Xbox One version will be completed even faster as many of the improvements we made for the PS4 also directly apply to the Xbox One. While we are working on the console versions, we will continue to patch out updates to the Early Access version. Thank you for your continued support.:
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Posted - 2 years 6 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament: Link ... 1. Scoring Algorithm * With the help of feedback from the BZT community, we further refined the scoring algorithm to ensure the proper bomber gets awarded each kill 2. In-game Scoreboard & HUD * Moved to a title-safe position so it is visible on all TVs * Renders behind characters now * Hide pause button when primary user is using a gamepad 3. Good Neighbor Achievement * Now can obtain it much easier 4. Smarter AIs * AIs more strategically go after powerups * Better navigation during "sudden death" falling blocks - for revenged and on-board AIs 5. 2x Portuguese * Split European and Brazilian Portuguese * Both languages are available within the Setting Page 6. More robust networking * Scale testing past 100,000 CCU 7. Smoother frame rate * Warm up all shaders in the load sequences * Avatar customization caching 8. Parties * Better handling of guests joining and leaving parties 9. Improved audio * Reduced the number of simultaneous explosion sounds to keep audio from clipping at the start of 32-player Battle Royale matches 10. Additional bug fixes * Fixed various small bugs to further refine the user experience
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Posted - 2 years 6 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament: Link See More
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Posted - 2 years 6 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament: Link 1. Scoring Algorithm* With the help of feedback from the BZT community, we further refined the scoring algorithm to ensure the proper bomber gets awarded each kill2. In-game Scoreboard & HUD* Moved to a title-safe position so it is visible on all TVs* Renders behind characters now* Hide pause button when primary user is using a gamepad3. Good Neighbor Achievement* Now can obtain it much easier4. Smarter AIs* AIs more strategically go after powerups* Better navigation during "sudden death" falling blocks - for revenged and on-board AIs5. 2x Portuguese* Split European and Brazilian Portuguese* Both languages are available within the Setting Page6. More robust networking* Scale testing past 100,000 CCU7. Smoother frame rate* Warm up all shaders in the load sequences* Avatar customization caching8. Parties* Better handling of guests joining and leaving parties9. Improved audio* Reduced the number of simultaneous explosion sounds to keep audio from clipping at the start of 32-player Battle Royale matches10. Additional bug fixes* Fixed various small bugs to further refine the user experience
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bomb buddies gift, promo
Posted - 2 years 6 months ago
New patch is out! Here are the latest updates for Blast Zone! Tournament: Link 1. Scoring Algorithm* With the help of feedback from the BZT community, we further refined the scoring algorithm to ensure the proper bomber gets awarded each kill2. In-game Scoreboard & HUD* Moved to a title-safe position so it is visible on all TVs* Renders behind characters now* Hide pause button when primary user is using a gamepad3. Good Neighbor Achievement* Now can obtain it much easier4. Smarter AIs* AIs more strategically go after powerups* Better navigation during "sudden death" falling blocks - for revenged and on-board AIs5. 2x Portuguese* Split European and Brazilian Portuguese* Both languages are available within the Setting Page6. More robust networking* Scale testing past 100,000 CCU7. Smoother frame rate* Warm up all shaders in the load sequences* Avatar customization caching8. Parties* Better handling of guests joining and leaving parties9. Improved audio* Reduced the number of simultaneous explosion sounds to keep audio from clipping at the start of 32-player Battle Royale matches10. Additional bug fixes* Fixed various small bugs to further refine the user experience
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Posted - 2 years 7 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week. 1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death. 2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch... 3. Fixed in next patch - Unfortunately the game is still giving very wrong scores, showing suicide, and it was not. 4. On todo list, will take time - We would very much like to change the place characters on the map, example When there are only 2 people in the room, there always starts the game with the 2 characters cast one side of the other, this is very annoying, because the person wants to kill without It would be better if the characters were sepadados, each one in the corners of the map. 5. We believe this is fixed in next patch but need repro video or more information - Many times when we minimize the game screen ends up blocking the game.
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Posted - 2 years 7 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week. 1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death. 2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch... 3. Fixed in next patch - Unfortunately the game is still giving very wrong scores, showing suicide, and it was not. 4. On todo list, will take time - We would very much like to change the place characters on the map, example When there are only 2 people in the room, there always starts the game with the 2 characters cast one side of the other, this is very annoying, because the person wants to kill without It would be better if the characters were sepadados, each one in the corners of the map. 5. We believe this is fixed in next patch but need repro video or more information - Many times when we minimize the game screen ends up blocking the game.
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Posted - 2 years 7 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
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bomb buddies gift, promo
Posted - 2 years 7 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
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bomb buddies gift, promo
Posted - 2 years 7 months ago
Thanks Link for a list of glitches. We have already fixed 3 of them and will patch out a new version later this week.1. Fixed in next patch - Bots (I.A) Continue with bug, when we drop bomb on the same tile many times stand still waiting for death.2. On todo list, will take time - Why Bots (I.A) do not use kick power, I only see them using punch and pitch See More
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Posted - 2 years 7 months ago
Link Scoring Kills - Expert Players are Awarded! When a bomber is caught in a multiple bomb explosion chain, here is how we now determine who is awarded the kill:... 1. Find the closest in-range bomb in the chain, on the same X or Z as the hit bomber, with an owner on a different team. That bomb's owner is awarded the kill. 2. If (1) doesn't award a kill, then find the closest Hamiltonian distance bomb with an owner on a different team. That bomb's owner is awarded the kill. 3. Otherwise, the owner of the 1st bomb in the chain to explode is awarded the kill The result is that using punch, kick, or throw to trap or stun kill bombers results in the correct killer being assigned. Also, significantly less kills are deemed suicides or team kills. Punch, Kick, & Throw - Improved! You can now drop a bomb on one tile, then move onto an adjacent tile (and up .4 meters onto it) and still successfully punch, kick, or throw the previously dropped bomb that is behind you and on a different tile. High-Latency High-Packet-Loss Network Board Synchronization 1. Fixed rare cases where it was possible for invisible blocks to remain after bombs exploded 2. Fixed rare cases in which invisible or ghost powerups could be created 3. Fixed rare case where bombers could disappear or flicker while running 4. Successfully landing a Revenge Kill looks nicer 5. Additional code to ensure the board remains 100% in-sync even if someone has a high degree of packet loss and 500ms+ latency UI Cleanup 1. Snappier button clicks 2. No longer need to click on a bomber to rotate the lobby screen 3. All popup dialogs close when a match begins 4. Lock out UI tabbing when popups are displayed 5. UI behind a popup cannot take focus in any manner 6. In the lobby, disable bomber selection and rotation in all necessary cases 7. In-game quick chat button maps now display correctly for all players on each machine 8. More text scaling adjustments for Asian languages 9. Additional UI-related improvements Additional Bug Fixes 1. Treasure Mode - Coin drops are no longer throttled in online games 2. AIs use Quick Chat more intelligently 3. Fixed black screen on 1st run that was due to a Steam Client update 4. Improved level 3-1 dialog text 5. Lots of Kings Mode improvements! 6. Lots of Zombie Mode improvements! 7. Additional AI improvements 8. Lots more! Link
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Posted - 2 years 7 months ago
Score, Kick/Punch/Throw, Network, and a LOT more improvements! Link
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Posted - 2 years 8 months ago
Massive Update! Play now on Steam! Link
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