Posted - 8 years 7 months ago
What are the Order's objects? Let us introduce the objects system to you.
The major Order's objective is the world (map) domination. The map is divided into areas that include objects villages, towns and castles. All of them belong to the Orders only, never to the single players. The more objects you own, the more authority you have!
VILLAGES
Villages can be founded by an Ordermaster and high-rank ordermembers anywhere on the global map (number is limited).
The main features are producing GW resource and being an attacking point. What does it mean? A village has an attack radius if it reaches another village or city, you can start attacking them.
A village can be upgraded using the GW resource. An upgrade increases its stats and inhances GW resource production.
TOWNS
Towns are objects, that are set on the global map by default. It means you can't found a town, the only way to own it is to invade it. Towns are connected to other objects either with attack radiuses or roads.
Towns have the same features as villages and can be upgraded as well. So what's the difference? First, having bigger attack radius and road connections, towns allow you to attack more objects, including castles. Second, the amount of produced GW resource is much higher than in the villages.
CASTLES
Castles are the key objects of each area (a castle per area) which are set by default. They can be invaded from towns or nearby castles only. Castles are connected to towns and nearby castles with the roads.
As soon as your Order invades a castle, you get a privilege to place your coat of arms above the area a castle belongs to.
Unlike towns or villages, a Castle doesn't produce GW resource itself but collects a tax from all the area objects.
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