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Posted - 4 months 3 Weeks ago
Operation schedule for February 18-24: Link February 2 Jellyfish (Mechworks 8-11) February 2 Vanadis (Mechworks 12-14)
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Posted - 4 months 3 Weeks ago
No gift for a while, huh? Get ready to get 2 credits and 5 right now!Grab the gift: Link
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Posted - 4 months 3 Weeks ago
Operation schedule for March 3-1 Link March 3: Inquisitor (Mechworks 4-5) March 8: Tarantula (Mechworks 4-5)
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Posted - 4 months 3 Weeks ago
Operation schedule for March 11-17: Link March 13: Inquisitor (Mechworks 4-5) March 15: Malfius (Mechworks 6-7)
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Posted - 4 months 3 Weeks ago
Operation schedule for March 18-24: Link March 18: Tarantula (Mechworks 4-5) March 19: Patriot (Mechworks 8-9)
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Posted - 4 months 3 Weeks ago
Operation schedule for March 25-31: Link March 28: Tarantula (Mechworks 4-5) March 28: Godhammer (Mechworks 8-1
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Posted - 4 months 3 Weeks ago
Operation schedule for April 1-7: Link April 2: Inquisitor (Mechworks 4-5) April 5: Cobra (Mechworks 6-7)
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Posted - 4 months 3 Weeks ago
Operation schedule for April 8-14: Link April 12: Inquisitor (Mechworks 4-5) April 12: Malfius (Mechworks 6-7)
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Posted - 4 months 3 Weeks ago
Operation schedule for April 15-21: Link April 15: Overlord (Mechworks 8-1 April 15: Loki (Mechworks 11-14)
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Posted - 4 months 3 Weeks ago
Operation schedule for April 22-28: Link April 22: Inquisitor (Mechworks 4-5) April 24: Jellyfish (Mechworks 8-11)
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Posted - 4 months 3 Weeks ago
Operation schedule for April 29 - May 5: Link May 2: Inquisitor (Mechworks 4-5) May 3: Cobra (Mechworks 6-7)
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Posted - 4 months 3 Weeks ago
Have a good day, Commander!Here's a gift!Get the reward: Link
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Posted - 4 months 3 Weeks ago
Commanders, the log-in issue has been resolved! Please follow the link below to receive 4 and 1 fuel as compensation.Get the gift: Link
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Posted - 4 months 3 Weeks ago
Jimp in now and check out 1, credits reward for successful completion of the Commands mission. Use it to wreck ARMA forces like theres no tomorrow! Link
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Posted - 4 months 3 Weeks ago
Operation schedule for the rest of October:October 9: Inquisitor (Mechworks 4-5)October 11: Mauler (Mechworks 6-7)October 12: Patriot (Mechworks 8-9) :
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Posted - 4 months 4 Weeks ago
Operation schedule for February 4-1 Link February 6: Tarantula (Mechworks 4-5) February 8: Cobra (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
Operation schedule for February 18-24: Link February 2 Jellyfish (Mechworks 8-11) February 2 Vanadis (Mechworks 12-14)
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Posted - 4 months 4 Weeks ago
Operation schedule for February 25 - March 3: Link February 26: Tarantula (Mechworks 4-5) March 1: Mauler (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
No gift for a while, huh? Get ready to get 2 credits and 5 right now!Grab the gift: Link
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Posted - 4 months 4 Weeks ago
Operation schedule for March 3-1 Link March 3: Inquisitor (Mechworks 4-5) March 8: Tarantula (Mechworks 4-5)
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Posted - 4 months 4 Weeks ago
Operation schedule for March 11-17: Link March 13: Inquisitor (Mechworks 4-5) March 15: Malfius (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
Operation schedule for March 18-24: Link March 18: Tarantula (Mechworks 4-5) March 19: Patriot (Mechworks 8-9)
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Posted - 4 months 4 Weeks ago
Operation schedule for March 25-31: Link March 28: Tarantula (Mechworks 4-5) March 28: Godhammer (Mechworks 8-1
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Posted - 4 months 4 Weeks ago
Operation schedule for April 1-7: Link April 2: Inquisitor (Mechworks 4-5) April 5: Cobra (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
Operation schedule for April 8-14: Link April 12: Inquisitor (Mechworks 4-5) April 12: Malfius (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
Operation schedule for April 15-21: Link April 15: Overlord (Mechworks 8-1 April 15: Loki (Mechworks 11-14)
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Posted - 4 months 4 Weeks ago
Operation schedule for April 22-28: Link April 22: Inquisitor (Mechworks 4-5) April 24: Jellyfish (Mechworks 8-11)
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Posted - 4 months 4 Weeks ago
Operation schedule for April 29 - May 5: Link May 2: Inquisitor (Mechworks 4-5) May 3: Cobra (Mechworks 6-7)
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Posted - 4 months 4 Weeks ago
Have a good day, Commander!Here's a gift!Get the reward: Link
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matches 0: &__cft__
Posted - 4 months 4 Weeks ago
Commanders, the log-in issue has been resolved! Please follow the link below to receive 4 and 1 fuel as compensation.Get the gift: Link
Total Number Of Clicks: | 0 |
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Posted - 4 months 4 Weeks ago
Jimp in now and check out 1, credits reward for successful completion of the Commands mission. Use it to wreck ARMA forces like theres no tomorrow! Link
Total Number Of Clicks: | 0 |
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matches 0: &__cft__
Posted - 5 months 6 Days ago
Commanders, the log-in issue has been resolved! Please follow the link below to receive 4 and 1 fuel as compensation.Get the gift: Link
Total Number Of Clicks: | 0 |
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Posted - 5 months 6 Days ago
Jimp in now and check out 1, credits reward for successful completion of the Commands mission. Use it to wreck ARMA forces like theres no tomorrow! Link
Total Number Of Clicks: | 0 |
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Posted - 3 years 1 month ago
The Story Behind Titans, pt. 4. MechsDesignThe first generation of the battle mechs was designed by an artist who had studied shipbuilding and ocean engineering in Far Eastern Federal University in Russia. He had spent some time working in an engineering office, creating designs for shipyards, docks, and actual naval ships.
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Posted - 3 years 1 month ago
The Story Behind Titans, pt. 6. Preloader and the last touchFirst off, we need to choose a mech model and a suitable camera angle. Here are some pictures. We cut them down. Tinker with the lights... Poof! Here goes a preloader.
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Posted - 3 years 1 month ago
Our idea man, tester, and even map creator (you might have seen his map in the Operation Jellyfish finale and some other locations). A moderator that has not only been managing the official community, but also kept the fan comminuty afloat. Even though Alexey is not that well known here on Facebook, the good and the bad he mentions is common in the community worldwide. So we spoke to him about the end of the game. Gentlemen and ladies, meet Alexey. Alexey, how did you take
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Posted - 4 years 5 months ago
The operation of the Command forces has been successfully completed! The time has come to say goodbyes. Titans celebrated their fifth anniversary last July. Today, wed like to thank you for being there for us. Thank you for finding time to play and contact us, deal with game issues, sharing rational or emotional feedback, and helping us improve the game. We thank you for your continued support.... The last transport ship has successfully departed, and the story of conflict with ARMA Corp. has come to an end. The next story will be one of the colonists of Nova Terra. Perhaps well get to be a part of it somewhere in the future. Who knows?
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Posted - 4 years 5 months ago
The operation of the Command forces has been successfully completed! The time has come to say goodbyes.Titans celebrated their fifth anniversary last July. Today, wed like to thank you for being there for us. Thank you for finding time to play and contact us, deal with game issues, sharing rational or emotional feedback, and helping us improve the game. We thank you for your continued support.
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Posted - 4 years 5 months ago
The operation of the Command forces has been successfully completed! The time has come to say goodbyes.Titans celebrated their fifth anniversary last July. Today, wed like to thank you for being there for us. Thank you for finding time to play and contact us, deal with game issues, sharing rational or emotional feedback, and helping us improve the game. We thank you for your continued support.The last transport ship has successfully departed, and the story of conflict with ARMA Corp. has come to an end. The next story will be one of the colonists of Nova Terra. Perhaps well get to be a part of it somewhere in the future. Who knows?
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Posted - 4 years 5 months ago
The operation of the Command forces has been successfully completed! The time has come to say goodbyes.Titans celebrated their fifth anniversary last July. Today, wed like to thank you for being there for us. Thank you for finding time to play and contact us, deal with game issues, sharing rational or emotional feedback, and helping us improve the game. We thank you for your continued support. See More
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Posted - 4 years 5 months ago
Our idea man, tester, and even map creator (you might have seen his map in the Operation Jellyfish finale and some other locations). A moderator that has not only been managing the official community, but also kept the fan comminuty afloat. Even though Alexey is not that well known here on Facebook, the good and the bad he mentions is common in the community worldwide. So we spoke to him about the end of the game. Gentlemen and ladies, meet Alexey. Alexey, how did you take ...
Total Number Of Clicks: | 0 |
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Posted - 4 years 5 months ago
Our idea man, tester, and even map creator (you might have seen his map in the Operation Jellyfish finale and some other locations). A moderator that has not only been managing the official community, but also kept the fan comminuty afloat. Even though Alexey is not that well known here on Facebook, the good and the bad he mentions is common in the community worldwide. So we spoke to him about the end of the game. Gentlemen and ladies, meet Alexey. Alexey, how did you take the news about the developer no longer updating the game, and its likely shutdown? Its a shame that such a beautiful and promising project has been abandoned while its precursor, VEGA Conflict, is still supported and pretty popular. But really, even before the announcement, everyone suspected that the end was near, its been a long time since they did anything significant with the game. But it was still a letdown since we kept hoping for the best. Unfortunately, the project had to be scrapped... I think the community feels the same. Do you remember when you first started playing Titans? When was that? How did you learn about the game? I started playing around November 2014. Yeah, that was a really long time ago. I was scrolling through games on the VK social network and found a cool pic of a robot and a tank. Decided to give it a go, and I was pleasantly surprised to find a full-fledged strategy game that wasnt cartoony and looked like a hardcore robot game should. It really stood out from the rest of the browser games on VK at the time. It just seemed greater. And the rest is history. Tells us about your clan. When did you join? Do you guys have a permanent roster? My clan... Heh... Adeptus Mechanicus. Im its founder and all-time leader since all the way since December 2015. roster has changed up a bit since everyone has personal issues sometimes, and people go on vacations, but mostly, members were always ready to help, and some even logged in right from their countryside gardens, flights, or vacations. What if somebody wasnt able to play. Did you share accounts with each other? Well, yeah, there was an occasion I had to multitask on four accounts at once. It was horrible. Are there any people that you met in-game and still keep in touch with? All of us hang out in a dedicated VK chat since you cant send emojis, pics, and links to the necessary resources in-game. Its gotten a bit quiet now because everyone got tired of the same old same old and some left for other projects. Have you met up with anyone from the community in real life? No, I never met my clanmates. I dont really like to mix games with IRL. And, as far as I know, only a couple of guys live in my town. We once made a poll about this to find out what people thought about meeting IRL. And most of them said they wouldnt want to. Why do you think that is? Its easier to communicate on the internet than IRL. People are used to interacting with an avatar instead of a real person.If we were to meet for real, it wouldve been better to start off with Skype or something like that. To get used to each others voices first, and then to each others mugs. Which robot do you like best? My favorite one is the Hector B-103. I destroyed a ton of bases with them, and its a great design. Its a pity that they took away ability to construct them later on, and the event became a one-off thing... What about your favorite event? Operation Yeti. It was the very first, and the most unusual one. You could get three elite robots out of it and the ability to construct them. That was where I got the Hector. What would you call your greatest achievement in the game? Its hard to say, since there are no actual achievements in the game, you just level up and get new robots - yeah, Im throwing shade on you guys here. Jokes aside, I consider it mutual achievement that for the longest time, clan placed first in the general leaderboards, and then often took second place on the tournament ladder. Your best and worst day on the project, what were they like? The worst was when I realized that we had slaved away, missed out on sleep, bought fuel, and fought till the last drop of blood trying to get to the top of the general rankings... but there was no reward. Or was that supposed to boost egos by itself? The developers never introduced any perks for the top players and clans. We were really close-knit, but sometimes had massive fights if someone screwed up or dragged their feet. Still, we stuck together and went on with the madness because of common interests. As for the happiest moment... No, I think it was actually when we relieved ourselves of a great burden and quit the tournaments. Quit obsessing with the rankings. That was in February 2019. I think we lasted really long and finished careers in a commendable way. We were just playing a game we liked and hung out as friends from 2015 to 2019. Thank you for the interview. I hope Facebook community members will find it in their hearts to relate.
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Posted - 4 years 5 months ago
Our idea man, tester, and even map creator (you might have seen his map in the Operation Jellyfish finale and some other locations). A moderator that has not only been managing the official community, but also kept the fan comminuty afloat. Even though Alexey is not that well known here on Facebook, the good and the bad he mentions is common in the community worldwide. So we spoke to him about the end of the game. Gentlemen and ladies, meet Alexey. Alexey, how did you take See More
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 7. art lead, Danya Kozlovsky, captured everything behind the scenes.
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 6. Preloader and the last touch First off, we need to choose a mech model and a suitable camera angle. Here are some pictures. We cut them down. Tinker with the lights... Poof! Here goes a preloader.... The last touch was changing the games name to Titans. After that, everything fell into place. You know the rest.
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 7.Our art lead, Danya Kozlovsky, captured everything behind the scenes.
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 6. Preloader and the last touchFirst off, we need to choose a mech model and a suitable camera angle. Here are some pictures. We cut them down. Tinker with the lights... Poof! Here goes a preloader. See More
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 6. Preloader and the last touchFirst off, we need to choose a mech model and a suitable camera angle. Here are some pictures. We cut them down. Tinker with the lights... Poof! Here goes a preloader.The last touch was changing the games name to Titans. After that, everything fell into place. You know the rest.
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 4. Mechs Design The first generation of the battle mechs was designed by an artist who had studied shipbuilding and ocean engineering in Far Eastern Federal University in Russia. He had spent some time working in an engineering office, creating designs for shipyards, docks, and actual naval ships.... Thanks to a union of artistic and engineering outlooks, the mechs looked attractive and realistic from the very beginning. Well, as realistic as a 20-meter-long humanoid battle mech can be.
Total Number Of Clicks: | 0 |
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Posted - 4 years 6 months ago
The Story Behind Titans, pt. 4. MechsDesignThe first generation of the battle mechs was designed by an artist who had studied shipbuilding and ocean engineering in Far Eastern Federal University in Russia. He had spent some time working in an engineering office, creating designs for shipyards, docks, and actual naval ships.Thanks to a union of artistic and engineering outlooks, the mechs looked attractive and realistic from the very beginning. Well, as realistic as a 20-meter-long humanoid battle mech can be.
Total Number Of Clicks: | 0 |
Helpful | Not Helpful |
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