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Posted - 4 years 5 months ago
Another of the biggest changes to the game is how time/seasons work. There is now a true calendar year that controls environmental changes like snow gathering on the ground, leaves turning colors, and likely-hood of various weather events. Elevation will also play into this, the higher into the mountains you are the more snow will gather. I even added a new blizzard, when you are high up in the mountains, and its the middle of winter, you'll risk freezing, and need to seek shelter or warm yourself by a fire to survive the storm. Keep an eye on the new "warmth" vitals icon to be sure your wolf is warm enough!
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Posted - 4 years 5 months ago
OK with release 2 weeks away, I guess it's time to start showing off screenshots. Here is a good look a the new UI and battle mechanics. I decided to do away with the constant vital bars at the top, health is now combined with you wolf icon (the outer circle bar will deplete), and your other stats like hunger, thirst, etc will show as icons when they are under 50%, same with energy and experience, only showing when necessary. The idea was the less I put on the screen, the... more immersed in the world you will be. There is even a setting for the transparency of buttons etc if you want even less distractions. The new battle mechanics are directional/dodge based. Enemies will attack in 1 of 3 directions, and you'll have to quickly react by moving your wolf in that direction to dodge the hit. This gives battles much more skill, and to compensate for being able to dodge, enemies do much more damage, fights will hopefully feel more dangerous and more rewarding to win!
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Posted - 4 years 6 months ago
Less than three weeks till Ultimate Wolf Simulator 2 is finished! Just doing late game dev stuff like adding a tooltip system to make sure all the new features are clearly understood and you'll get tips as you play!
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Posted - 4 years 6 months ago
Tomorrow my best friends arrive for a few days, it'll be my last break before the final push! I'll be aiming for a mid-October release, thanks for your patience and support everyone! Just a couple more weeks!
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Posted - 4 years 6 months ago
Link Hey everyone! Enjoy your first look at the new game! I hope you all like it! p.s. Sorry I messed up the resolution! Working on a new computer and didn't have the settings for my recording software right.
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Posted - 4 years 6 months ago
Working on the sneak peek today! I'll either post it tonight or tomorrow!
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Posted - 4 years 6 months ago
Planning on giving everyone their first look at the game NEXT WEEK! I'll do my best to capture it on device. The overall scope of the game has all been finished up, the next 4-6 weeks will be testing / optimizing / bug fixing / polishing / etc. We are almost there!
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Posted - 4 years 6 months ago
I was working on the environment and exploring today while listening to cello music on youtube, this amazing song came on and it just made the game feel SO epic Link
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Posted - 4 years 7 months ago
I really appreciate everyone being so patient, I don't want to leave you all in the dark too long, and I think I finally have a handle on the scope of the game. Nothings for sure, but I am ***aiming to release the new game mid-October***. I don't want to work *too* long without feedback from you all on the direction I am taking the game, plus I LOVE Halloween and would like to not be working quite as much during my favorite holiday. So yeah, I'm capping any more new features for now and trying to finish / perfect / optimize what I have. I'll keep you all updated as we get closer to finished.
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Posted - 4 years 7 months ago
Now that I'm back in full gear with work it's nice having hobbies to break up the day. I started teaching myself how to play the cello about 9 months ago and I spend about an hour a day practicing. It's been really difficult since I have no musical background and had to learn everything from the basics (kinda like coding!), but yeah it's a great change of pace and I swear it gives me so much clarity if I'm stuck on a work problem. Anyone else learning or already playing an instrument?
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Posted - 4 years 7 months ago
One thing I definitely want to do differently is the post-release process. Especially with this first game, I've changed SO much, I look forward to feedback on what you like or don't like, what could be better (you all have the BEST ideas), etc. So I'm planning a full month of updates to the wolf post-release where we work together on making it as perfect as possible. Then we can talk about the next game!
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Posted - 4 years 7 months ago
Nothing big to update on right now. Working on small touches like making SURE weather stops getting into the den. Making weather more realistic by alternating its trajectory / speed / amount throughout the storm. Nothing fancy but hopefully the small details will add up!
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Posted - 4 years 7 months ago
Gotta call it for the night but a FANTASTIC work weekend so far! Dynamic snow is a GO! And not just for the "snowy" area, snow will effect multiple world zones, begin/end at different times of the year, build up over time, and vary in amounts based on elevation etc.
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Posted - 4 years 7 months ago
It's blows my mind that eyes are SO perceptive. Even if my brain doesn't know exactly whats off, I can tell something is wrong with a particular area in the world from such a small glance. Using reference photos of real world location has proven very helpful. Every day I'm learning new techniques and putting my 100% focus into every last detail of the map, hand placing every last blade of grass, I really want to achieve something worlds beyond anything you've seen till now!
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Posted - 4 years 7 months ago
More environment work today, hoping to wrap up the main forest portion of the map. Watched some youtube videos at the gym on designing realistic looking forests and got some great tips!
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Posted - 4 years 7 months ago
Working on map design today! Hope everyone is having a great week!
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Posted - 4 years 7 months ago
Have a great weekend everyone! I've got friends visiting so I'll be getting a nice little break. Cleaned and reorganized the office today so I'll have a nice fresh start on Monday!
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Posted - 4 years 7 months ago
Today I'm starting what I think is the biggest new system in terms of gameplay and how you interact with other animals! Wish me luck! Nothing helps me stay focused and working hard like a little Lo-Fi radio! 3 Hope you all are having an awesome week! Link
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Posted - 4 years 7 months ago
Hey everyone! Working on some cool new movement related stuff this week. I wanted to request that everyone hold off on asking me about release dates. I do struggle with some anxiety and want to be focused on making the best game possible and not worrying about when it will be ready. I promise it will be out this year, but beyond that I just want the freedom to learn and grow and make the absolute best game I am capable of. Thanks for understanding and I appreciate everyones excitement!
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Posted - 4 years 7 months ago
I think one of the most requested additions to the game is having a bigger wolf pack, so I am happy to announce your pack size will increase from 6 to 10 in the new game! Now in order to do this in an efficient manner I added a new "hunters" feature, which allows you to choose up to 5 of your family members to bring with you on hunts/exploring, while the others will hang out in your den. The logistics of fights/maneuvering the world with 9 other animals following you just wasn't feasible and made for a chaotic experience. P.S. this week of work went GREAT and I managed to add every new feature I wanted including a deep personality/relationship system for each wolf, all of which is affected by in-game actions/experiences!
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Posted - 4 years 7 months ago
Starting work on the new system for mates/wolfpack today. Not gonna give too many details because my plans are ambitious and I don't even know if I'm capable of making whats in my head. But my focus will be bringing depth and complexity to the pack system and relationships of your wolves.
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Posted - 4 years 8 months ago
You all have been amazing and I think its's still a little early for the reveal but I don't want to make you wait any longer, the Ultimate Wolf Simulator is getting a sequel and will be the chosen animal in the completely revamped line of simulators!
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Posted - 4 years 8 months ago
Excited for a full week of work! Almost finished with the bosses and I think they came out great! I even added elemental powers gained by defeating them that can help you access hidden/locked areas of the world! Kind of my homage to Zelda games.
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Posted - 4 years 8 months ago
Hey everyone! Still working hard on the boss fights but they are coming along GREAT! They are structured in 3 phases (based on remaining HP), and increase in difficulty with each new phase. They also bring a bit of fantasy element into the game as they are the elemental spirits of the world. Thats all for now! XD
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Posted - 4 years 8 months ago
What devices are you playing games on these days? My test phone is a iPhone 6s (2015), so anything newer than that should have great performance. I'm using a new rendering system which will give the games a performance boost, but the caveat is that I wont be able to support anything before the iPhone 5s (2013). Thats a six year old device so I would hope the majority of us have something newer than that. Working on dynamic snow for the seasons right now...
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Posted - 4 years 8 months ago
Got my new work computer today! Hadn't had an upgrade since 2013! HYPE!
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Posted - 4 years 8 months ago
Another part of the simulators getting an entire revamp is the animation system. The new system uses "animation trees" so that I can fine tune transitions and have better control over the AI/movements of the animals. I think we were all tired of glitchy movement/snapping between animations that just kind of broke the immersion/realism. This is getting applied to every animal in the game (enemies, mates, player, etc).
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Posted - 4 years 8 months ago
Today I begin work on the new boss fights! This is another aspect of the sims getting a complete overhaul. I tried to take inspiration from games like World of Warcraft, Dark Souls, Monster Hunter World etc. I'm hoping to create battles that test your reaction time, critical thinking, and pattern recognition. Each boss fight will be completely unique and challenging in its own way, as will their environments. Wish me luck!
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Posted - 4 years 8 months ago
So, for a little more info on what I'm working on... I am returning to a single animal simulator, there will even be less types of enemy wildlife. This is because I am rewriting EVERY system in the game with a focus on realism, quality, intuitiveness and depth. More complex interactions, relationships, and experiences. Also on a specific note, I am mostly removing the procedural environment for one that is mostly predesigned. This will let me put more detail into the world and allow more familiarity with your surroundings (not to mention less glitchy placement of trees/bushes/etc). I'll keep giving you detailed updates as I go. All that said, the game looks AMAZING right now! XD
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Posted - 4 years 8 months ago
New game in the works, more details to come soon, taking the animals sims to a whole new level!
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Posted - 5 years 4 months ago
Snow Leopard Simulator is now once again playable on newer iOS verisons including 12. I was happy to get to update an older game, in addition to compatibility I increased texture qualities throughout the game and added more realistic water. It was crazy working on an older game like that, the sims really have come so far!
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Posted - 5 years 4 months ago
Another update (long one) We've talked a few times about multiplayer, so on my break I did a bunch of research and even started a little coding testing multiplayer. However to have multiplayer game, you also have to pay for servers, which get more expensive the more they are in use. Having a long term continuous cost like that just doesn't work with Gluten Free Games' pricing model of one charge up front. It's why a lot of multiplayer games have in-app purchases, recurring i...ncome helps offset recurring server costs. Since the companies start I have never used in-app purchases or ads, I promised I wouldn't and I think there is a large part of the base that appreciates games their kids can't spend extra money in. That was just one of the roadblocks I cam across. So to that end, a couple of you mentioned PC ports. I have dabbled with a PC sim, its something I'll be building slowly behind the scenes, as much of building a game targeted to PC is new to me. If/When I get the PC game to a place i'd consider a beta, this is where I'd like to introduce a multiplayer experience. Bringing a game to a new platform (most likely Steam) would be a big enough jump that I would feel comfortable monetizing the game in a way that would support the costs of multiplayer and long term growth. *I hope this gives you an idea of the decision-making behind the scenes, where the company is at and where I hope it to go.
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Posted - 5 years 4 months ago
Hey everyone! How have you all been? I've been fantastic(and I'll tell you more in a later post)! I have actually been working on a new game, but in the meantime I wanted to update some of the older sims that aren't functioning on the new iOS, wanted to see if there were any requests for specific games that you missed playing...
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Posted - 5 years 10 months ago
The Ultimate Farm Simulator is now available on iTunes, Google Play and Amazon! iTunes Link ... Google Play Link Amazon Link
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Posted - 5 years 10 months ago
The Ultimate Farm Simulator is now available on Google Play! As always post all your bugs and suggestions here so I can include them in an update tomorrow or Saturday! Thank you all again, I couldn't even begin to say how much I appreciate you all and what you've meant to my life and career! Link
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Posted - 5 years 10 months ago
The Ultimate Farm Simulator is ready! Check out the trailer and expect to see it available on Google Play tonight and iOS later this week! Again this is my last game of the series, thank you all so much for the support and everything you've done for the community! Enjoy and I'll keep everyone updated on future ventures! Link
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Posted - 5 years 11 months ago
Our final game is almost ready. It's been 5 years since I started Gluten Free Games and the games and myself have come so far. I appreciate all of the support I've received, all the passion for animal and games alike. I will be taking a break to focus on some other passions in life. While I've enjoyed this journey, my creative tank has been running low lately. I am really glad I was able to bring you these last few games and dozens of new animals to enjoy. The future is brigh...t and full of possibilities! I promise to update everyone on my future projects, especially if/when I jump back in the the Game Development arena. I REALLY want to stress just how amazing a community we built here. You all are FANTASTIC, WONDERFUL, SUPPORTIVE, BRILLIANT gamers and fans! Gluten Free Games was something we all made together and I hope you all are proud as well!
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Posted - 6 years 1 month ago
The Ultimate Arctic Simulator is now available on iOS for your iPhone and iPad! Link
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Posted - 6 years 1 month ago
The Ultimate Arctic Simulator is now available on Amazon App Store as well! Link
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Posted - 6 years 1 month ago
The Ultimate Arctic Simulator is now available on iTunes and Google Play! iTunes Link Google Play Link ... Amazon Link Have a great time playing and list any bugs/issues below in the comments and ill be working tomorrow on an update!
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Posted - 6 years 3 months ago
Ultimate Ocean Simulator is now available on iOS and Android! iTunes Link Google Play Link Amazon Link
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Posted - 6 years 3 months ago
Ultimate Ocean Simulator is now available on Google Play! Link
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Posted - 6 years 4 months ago
The Ultimate Ocean Simulator is coming! Link
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Posted - 6 years 5 months ago
Ultimate Dog Simulator is now available on all iOS and Android devices! iTunes Link Google Play Link Amazon Link
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Posted - 6 years 5 months ago
Ultimate Dog Simulator is now available on Google Play! Enjoy and list any bugs or suggestions you have here! I'll be submitting the game to iOS tomorrow or Friday! Link
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Posted - 6 years 5 months ago
Hey everyone! I know its been forever, apologies for the silence but after the debacle with getting the last game released I wasn't sure if I was going to be able to finish another game so I didn't want to get anyones hopes up. But I have been working little by little for a few months now and the Ultimate Dog Simulator is just about ready! I think the release should be late next week? Thank you all so much for all the support over the years!
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Posted - 6 years 9 months ago
7,500 Likes! Wahoooo! Been a bit quite lately but I am still working hard on the next sim! Some parts have been a bit ruff but I am pushing through!
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Posted - 6 years 9 months ago
Heeelllllooooo! I am back at work! Sorry for disappearing, I think we all know why I had to take a breather, but fear not, I am very well rested and it's full steam ahead on the next sim!
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Posted - 6 years 10 months ago
The Ultimate Jungle Simulator is now available for all iOS devices on iTunes! Link Google Play Link Amazon:... Link Thank you all for the support and reminding who I do this all for, that was such a stressful situation to be in, and to be honest without you all here I surely would have given up. You all are the BEST FANS in the world.
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Posted - 6 years 10 months ago
Rejected by Apple again, not sure what to do, I may just retire from mobile game making all together. I am submitting the game one more time, removed the App Preview Video all together, and used these screenshots and instructions on how to get to these stages in the game. If they keep telling me these screenshots are not of my game then I am not sure what else to do.
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