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Posted - 1 year 11 months ago
Wilderless 1.7 added procedurally generated roads. Sometimes it makes the kind of forest paths that feel kind of magical or like something from Fable, one of my favourite games.:
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Posted - 2 years 1 Week ago
Here's your first look at the expanded BrightRidge region from the upcoming Nimian Legends game It combines the original BrightRidge environment with new features. Unlike Wilderless, Nimian Legends has a single world but allows you to explore the entire Nimian continent.:
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Posted - 2 years 2 months ago
Freebie Link updated their cover photo. Shared with Public
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Posted - 2 years 2 months ago
Roads might sound like a dull addition, but I find them exciting - they're like dusty rivers you flow down and watch the wilderness beside you go by. I find there is something powerful about a dirt road winding across the countryside and I'm really loving them so far
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Posted - 2 years 2 months ago
Freebie Link Shared with Public
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Posted - 2 years 2 months ago
Instead of spawning objects along the roads I spawn proxies to represent them. As you approach the proxies place copies of the actual objects, so roadside trim only exists around you. Next is grabbing these from an object pool 1.7
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Posted - 2 years 2 months ago
Wilderless 1.7
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Posted - 2 years 4 months ago
Here's your first look at the expanded BrightRidge region from the upcoming Nimian Legends game It combines the original BrightRidge environment with new features. Unlike Wilderless, Nimian Legends has a single world but allows you to explore the entire Nimian continent.
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Posted - 2 years 5 months ago
Instead of spawning objects along the roads I spawn proxies to represent them. As you approach the proxies place copies of the actual objects, so roadside trim only exists around you. Next is grabbing these from an object pool 1.7
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Posted - 2 years 6 months ago
I've passed 1,000,000 downloads of my games across Android and iOS - mostly free, but still a milestone for a solo dev with no marketing or fundingMaking games is really challenging, and it's your support and encouragement that keeps me going - thank you
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Posted - 2 years 6 months ago
It's been a long week. I'm taking some photos to relax. Photo mode on iPad Pro 2020 . I'm also working on the PC and Mac versions.
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Posted - 2 years 6 months ago
It's been a long week. I'm taking some photos to relax. Photo mode on iPad Pro 2020 . I'm also working on the PC and Mac versions.
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Posted - 2 years 6 months ago
It's been a long week. I'm taking some photos to relax. Photo mode on iPad Pro 2020 . I'm also working on the PC and Mac versions.
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Posted - 2 years 8 months ago
Memories' (which save everything about a moment so you can visit it anytime) now save a screenshot and twice the number of slots. This is a big improvement I wanted to make for a while, and using the Easy Save Unity plugin to save and load photos really simplified the process
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Posted - 2 years 8 months ago
Gamepad support meant figuring out my inventory UI, UX, and visual design. Everything is a card, including physical items as well as innate skills. I'll be using it for Wilderless update 1.7 - Inns & Gardens - as well as update 1.9, which will bring light combat with a twist.
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Posted - 2 years 9 months ago
Gamepad support development continues, and I'm reworking the action wheel to support more skills, some in advance of an upcoming magic update among other things. I've also added radial select and fresh icons
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Posted - 2 years 9 months ago
Gamepad support development continues. Someone suggested clicking down on the dpad (directional cross on gamepads) to take photos. Works great
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Posted - 2 years 10 months ago
Literally dungeons... and dragons Wilderless 1.6
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 2 years 11 months ago
Wilderless 1.6 public beta for iOS is open and anyone can try it for free Please be sure to read the included release notes and let me know any feedback Freebie Link
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 2 years 11 months ago
EverFall in Wilderless 1.6 , m doing internal beta testing with an open beta coming shortly
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Posted - 2 years 11 months ago
I was never wild about the region between Delcordia and EverFall - lush green south meets fire red autum - but with the new multicolor trees and updates I'm coming to appreciate its beauty, and it's cool to see how the different biomes combine into something unique
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Posted - 2 years 11 months ago
Underground - Wilderless 1.6
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Posted - 2 years 11 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 2 years 11 months ago
Underground - Wilderless 1.6
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Posted - 2 years 11 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 2 years 11 months ago
Wilderless 1.6 ruins
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Posted - 2 years 11 months ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 2 years 11 months ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 3 years 1 month ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 3 years 1 month ago
Diya lamps for Diwali - you can find them in your holiday chest in the home in Wilderless 1.6
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Posted - 3 years 1 month ago
You can place a Hanukkah menorah in your window for the holidays in Wilderless 1.6
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Posted - 3 years 1 month ago
After working in dungeons with lava and dust and sewers and darkness it's nice to come roam around the surface. In addition to the dungeons I've been making subtle updates to the over world landscape as well.
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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