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Nimian Legends : BrightRidge - Recent Official Updates About Winners, Gifts, Promos, Announcement.

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Posted - 6 years 7 months ago
Nimian Legends BrightRidge 7.8 is available for IOS Freebie Link and Android Open Beta Freebie Link Here's What's New NEW... + Full Gamepad support + iPad Pro resolution fix and increased detail + Auto saves and Auto Loads your customized control options + Auto Saves custom Quality profiles + Single Load Quality Button Goto OptionsQuality to load you saved quality settings. + Quality settings auto save when you change them, but do not auto load to account for different hardware setups + Left Joystick Move, Right Joystick Look, A Jump X Attack Y Open options, select option B Back, Left Bumper Zoom In, Right Bumper Zoom Out, Left Trigger Draw Bow/flight speed boost, R2 Melee or Ranged attack, Bumpers Zoom in/out + Gamepad plug and unplug auto detection + Expanded custom resolution options + Default settings buttons have small green dot + Over Shoulder View + Autocenter camera with strength slider + Linear, cubic (new default), and exponential Joystick force type options + Touchpad control option for looking and flying + Hover button for Dracozid shape change + Enable / disable auto center + iPad 2018 support CHANGES + First Person view moved to Camera options + Reorganized layout & Optimized Option Screens + Increased up/down range of view + Controls and Quality moved to Main options screen + Increased default First Person View height + Removed slight pause on hitting creatures + Minimum zoom distances for shape changes + Removed titles from many screens / prep for translation update + Removed options screen blur for now + Moved Shadow strength into light options - not quality dependent, more visual + remove reset quality from splash screen - you load quality inside main game now + larger slider in controls + move gameplay into cheats + Moved Chapters into settings + Noon light color is warmer, more natural - original cool color selectable in LIGHT options + Longer weapon reach + Removed 2 handed flight option + Hi resolution logo screen + Improved flying control + Autocenter and visible joystick on by default at start FIXED + Black lines in water on iPad pros (thank you Gregory Gara) + Optimized default quality for iPad Pro 1st ten (thanks Ashley:) + Fixed bug where jump button is missing before or after zipline + Camera tilting when arrow hits enemy + Camera intersecting with Dracozid body + When you use one hand flight control and use two fingers on the right side you move four times as fast and can get stuck + And many more additions and bug fixes + Fixed iPad 12.9 and 10 inch detection + Bad pose at end of long jump + Crash when attacking merchant + Autocenter now works with flying + Improved Autocenter now smooth when looking down + Limited extreme flight twisting bug in higher resolutions + Gamepad controller now working with in game jump pads correctly + Dozens of bug fixes and improvements
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Posted - 6 years 7 months ago
Nimian Legends BrightRidge 7.8 has been submitted to the App Store for review :)
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Posted - 6 years 7 months ago
Just a boy and his dog
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Posted - 6 years 7 months ago
Sometimes I like to just wander and take photographs
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Posted - 6 years 7 months ago
Flying the dracozid above the clouds
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Posted - 6 years 7 months ago
Playing around with game pad support - Just a few fixes left
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Posted - 6 years 7 months ago
Ill be picking Far Cry 5 up - Im a sucker for a beautiful open world :) Freebie Link
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Posted - 6 years 8 months ago
A Diablo inspired camera preset. Recorded on iPad Pro. Update 7.8 includes full controller support, saving settings, iPad Pro fixes, android tablet resolutions and more Freebie Link
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Posted - 6 years 8 months ago
Reminds me of Butterflight Mine in BrightRidge
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Posted - 6 years 8 months ago
The Mountain Owl is a new shapechange in Nimian Legends Vandgels. The terrain is still a work in progress, but here is a peek at the owl in flight. Vandgels includes updates coming in BrightRidge 7.8, including full game pad support, expanded resolution options, increased flight mobility, and saving settings
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Posted - 6 years 8 months ago
Came across a live stream of Love and Tin by Rambling Thunder. I love when people share and play BrightRidge - it's a great support and encouragement :) Freebie Link
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Posted - 6 years 8 months ago
Sern Gamer is a big fan of the music (me too!) and here is a quiet pic of BrightRidge hill. Daytime often gets overlooked because of the dramatic shadows and colors of sunrise and sunset, but i love the simple welcome feeling a daytime sky has too and its simple blue with white clouds. Probably in part because i have been playing Kingdom Come Deliverance, a game that knows how to make a blue sky look good too:)
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Posted - 6 years 8 months ago
Minecorps X has shared some great nature shots - you can see the Baedils covering the west wall like barnacles on a boat. Baedils are like the cows of Nimian Legends, found almost everywhere and a great source of fertilization (Baedle poop is highly sought out by Nimian farmers)
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Posted - 6 years 8 months ago
A song I wrote a long time ago:) I had many artistic interests, but game design seemed to combine all my loves into one take the time to think about what you enjoy and what you would like to do. Go have a drink, talk with friends, think it over, give it time and try things. You never know where you will end up Freebie Link
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Posted - 6 years 9 months ago
Anno's Journey by Mitsumasa Anno - one of the books that inspired me to build worlds:) Freebie Link
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Posted - 6 years 9 months ago
Meet Maroo Miserelle ! - One of Residi Bay's most audacious theater performers, and an amateur sleuth with a nose for trouble :)
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Posted - 6 years 9 months ago
Vandgels new splash screen
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Posted - 6 years 9 months ago
More Nimian Legends Infinite testing. Making a procedural world is teaching me techniques I can use in Vandgels, and since its generated, I don't know what the landscape will be so its a surprise for me to explore too:)
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Posted - 6 years 9 months ago
Ken-Morten Guldbrandsen has brought his real-world nature photography skills to BrightRidge:) I love these shots - i makes me feel like BrightRidge is a real place, and to see it through the eyes of players is something special for a world designer. Thanks to Ken, and everyone, who takes the time to take a closer look at the world of BrightRidge :) I'm posting some of my world notes next to the pics.
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Posted - 6 years 9 months ago
Bringing Infinite's terrain into the BrightRidge engine. Some quick test shots. This is exploring 1% of Infinite's landscape, and just this area is already 4 times the size of BrightRidge, and the same size as Vandgels. As I was making Vandgels, i learned a lot about optimization that i brought to BrightRidge 7.7 which sped things u a lot. And working on Infinite alongside the others, i think i already it's simplifying influence will make its way into the code of the other ga...mes - so they kind of feed off each other. A happy accident is that Infinite replaces a world called GoldenWood that was going to be the 4th game. GoldenWood is a green, verdant and vast forest area (and home to the Dracozids - Nimian's version of dragons) and its kind of neat that the first tests for this area happen to look a bit like I Imagined GoldenWood would be. Anyways there is a LOT more to do, but Vandgels and Residi Bay will come out first :) One things im excited about in Vandgels - Ice Skating.
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Posted - 6 years 9 months ago
Waaayyyy back when Fable was called Project Ego, this screenshot sent me on the path to create worlds. To all the wonderful people who made Fable a magical, quirky, open-minded inspiration - thank you :)
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Posted - 6 years 9 months ago
I'm working on the alpha of the world engine for Nimian Legends Infinite in the background. So far so good. While not quite infinite (i did the math, it's too much... for now;) it is almost 100 times the size of BrightRidge. As for gameplay, think of it as Fable meets No Man's Sky
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Posted - 6 years 9 months ago
Here's the locations and the relative sizes for the games i'm working on - Infinite isn't quite infinite, but it's a LOT bigger:) For the game the sizes have been compressed to 1% of the real world (I'll get there one day)
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