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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
Total Number Of Clicks:
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
Total Number Of Clicks:
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Posted - 3 years 1 month ago
Dungeons are built with a variety of materials. This southern garden dungeon is built with near luminous Marabelle Stone. The opposite of Vandgels' Glarestone, Marabelle reflects light and stays cool to the touch even in the harshest heat. 1.6
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
Wilderless 1.6 ruins
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Posted - 3 years 2 months ago
I'm working on dungeons themes, they're controlled from theme files so I can create new ones quickly. This is a really difficult process like the lighting was - for every combo that works there are 100 that look like junk, I just need to keep going and not give up #indiedev
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Posted - 3 years 2 months ago
Some beautiful fan art by Amin. Nepto Suvika from Nimian Legends Vandgels is one of their favourite characters and I think they do her justice. I especially love the mood, and the flowers and vines below Acrylic on paper.
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Im working on ceilings which are procedurally chosen and let in varying amounts of light to keep light and shadows diverse as you wander through the levels. Wilderless 1.6 underground
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Underground - Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Dungeon entrances are scattered across the landscape. For now they are exploration only, but they lay the groundwork for phase 2 - the LIFE update. Wilderless 1.6
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Posted - 3 years 2 months ago
Thats me at the bottom - these statues are big Wilderless 1.6
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Posted - 3 years 2 months ago
Thats me at the bottom - these statues are big Wilderless 1.6
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Posted - 3 years 2 months ago
Thats me at the bottom - these statues are big Wilderless 1.6
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Posted - 3 years 2 months ago
Thats me at the bottom - these statues are big Wilderless 1.6
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Posted - 3 years 2 months ago
Thats me at the bottom - these statues are big Wilderless 1.6
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Posted - 3 years 2 months ago
Madelle Sunder - patron saint of suffering. Dungeon lighting in Wilderless 1.6 changes depending on the time of day. I try to focus less on reality and more on atmosphere and painterly impressions
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Posted - 3 years 4 months ago
Wilderless 1.6 dungeons and ruins
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Posted - 3 years 5 months ago
Update 1.6 is bringing an updated homestead. Turn on the lamps, light a fire, and get cozy. Theres six colours of house paint too
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Posted - 3 years 5 months ago
With the entrance and dungeon generators done Im focusing on decor a lot of this is stress testing, finding mobile friendly ways to get lush detail but keep performance. Some ruins like this one are above ground only, slowly overgrown by the surrounding landscape
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Posted - 3 years 6 months ago
This is a low memory mode Im testing for earlier devices. It changes some terrain detail but keeps the general look high and so far in testing saves about half a Gb of memory. This may be especially helpful on android where there are thousands of configurations. More soon
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Posted - 3 years 6 months ago
The underground entrances are finished. Next is finishing the procedurally generated dungeons below.
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Posted - 3 years 7 months ago
Fan Art Thank you for creating a real life doll of Nepto Suvika from Vandgels. Hand painted in acrylic and every detail, from her purple hair buns to her outfit. It's really cool for me to see Nepto in the real world.
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Posted - 3 years 8 months ago
Wilderless 1.5 iOS beta is available if you would like to help test it. You can post any feedback or ask questions here or send feedback through the TestFlight app. Thank you to everyone who has already given feedback You can try the beta here Freebie Link
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